qliz
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| Joined: 01 Jan 2012 |
| Total Posts: 17814 |
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| 31 Mar 2014 11:48 AM |
| ^^^ it needs to be when they spawn |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 31 Mar 2014 11:50 AM |
game.PlayerAdded:connect(function(Player) Player:CharacterAdded:connect(function(Character) game.ReplicatedStorage.SCRIPTNAME:Clone().Parent = Character end) end) |
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qliz
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| Joined: 01 Jan 2012 |
| Total Posts: 17814 |
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| 31 Mar 2014 11:53 AM |
| sorry im a noob at scripting what goes in the scriptname part |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 31 Mar 2014 12:05 PM |
>_<
The scriptname (INCLUDING CAPITALS) of what you want to clone into the character. |
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qliz
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| Joined: 01 Jan 2012 |
| Total Posts: 17814 |
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qliz
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| Joined: 01 Jan 2012 |
| Total Posts: 17814 |
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| 31 Mar 2014 12:28 PM |
| but how does one put it in the torso? |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 31 Mar 2014 12:30 PM |
| See that line where it says at the end .Parent = Character ? Add .Torso after Character. So: game.ServerStorage.SCRIPTNAME:Clone().Parent = Character.Torso |
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qliz
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| Joined: 01 Jan 2012 |
| Total Posts: 17814 |
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| 31 Mar 2014 12:31 PM |
| thanks! this game im making is going to be great |
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