Tor6
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| Joined: 16 Apr 2011 |
| Total Posts: 1168 |
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| 31 Mar 2014 09:14 AM |
| I'm trying to morph everyone who enters into my game, sort of like Murder Mystery. How would you first access the player to get rid of his or her clothes, and body part meshes and so on, to then replace them with a new morph? |
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Tor6
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| Joined: 16 Apr 2011 |
| Total Posts: 1168 |
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Tor6
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| Joined: 16 Apr 2011 |
| Total Posts: 1168 |
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| 31 Mar 2014 09:24 AM |
| Does anyone know or work really well with morphing? |
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| 31 Mar 2014 10:59 AM |
| Sorry - can't help :( But hopefully this bumped the post for you :) |
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| 31 Mar 2014 12:23 PM |
| I think it's something to do with getting an id for an item in the catalog and then replacing it, but not sure how to script it. Sorry :) |
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HadesDude
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| Joined: 16 Feb 2009 |
| Total Posts: 11982 |
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| 31 Mar 2014 12:51 PM |
| I just came back from a long break, so I might not be of much help. My suggestion however is to just make a new Model and give it all of the things a ROBLOXian needs to live, then have their character set to the model (game.Players.tor6.Character = Workspace["Insert Morph Name"]) and then fix their Camera so they focus on the new character. |
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Tor6
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| Joined: 16 Apr 2011 |
| Total Posts: 1168 |
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| 01 Apr 2014 04:09 AM |
| ..I don't think that's how Nikilis does it though...! |
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HadesDude
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| Joined: 16 Feb 2009 |
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| 01 Apr 2014 12:42 PM |
| Does he morph them though? |
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Rengor
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| Joined: 04 Mar 2011 |
| Total Posts: 358 |
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| 01 Apr 2014 01:06 PM |
| Ehh... Thats actually easy, make morph, hide it somewhere in map where ppl wont see it and morph button make invisible and put on spawn so when person spawn morphs... |
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| 01 Apr 2014 01:11 PM |
Why do that when Roblox 4.0 is cats? HMMMMMMM? |
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ayub32
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| Joined: 27 Dec 2009 |
| Total Posts: 485 |
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| 01 Apr 2014 01:46 PM |
| Im pretty sure there is a property in the Player called CharacterAutoLoads and set the bool to false obviously in the playeradded function |
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| 01 Apr 2014 01:51 PM |
what ayub said..
game.Players.PlayerAdded:connect(function(player) game.Workspace[player].Humanoid.WhatEverTheBoolIs = false end) |
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