TaslemGuy
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| Joined: 10 Jun 2009 |
| Total Posts: 12174 |
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| 16 Aug 2009 12:01 PM |
For instance, is there ANY function we can create that returns whether or not a mod with the given Id exists?
Like, could you check for when I deleted a model from my models?
Something like that? |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 16 Aug 2009 12:02 PM |
| Ummm I've wanted to know this, except with UserIDs. |
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| 16 Aug 2009 12:29 PM |
They locked httpget() :P :P |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 16 Aug 2009 12:34 PM |
| Not without locked functions, I've looked at all the posibilities. Even looking for an "incorrect format" error when setting a decal's Texture to the model's asset doesn't work =/ |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 16 Aug 2009 12:36 PM |
"Even looking for an "incorrect format" error when setting a decal's Texture "
That's why I wanted to know... to check if a model exists so I can display its image. |
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| 16 Aug 2009 12:36 PM |
| Is it possible to loadstring an html page? |
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zac352
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| Joined: 20 Feb 2009 |
| Total Posts: 4657 |
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mraznboy1
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| Joined: 04 Dec 2007 |
| Total Posts: 2750 |
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| 16 Aug 2009 03:24 PM |
| Well, I have a badge door, and since badges and shirts/pants/T-Shirts all have IDs, the function works for all of them. So in theory, it would be possible to check if a certain person has a model, but I don't think it's possible to check if the model just happens to exist without any player involved. |
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TaslemGuy
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| Joined: 10 Jun 2009 |
| Total Posts: 12174 |
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| 16 Aug 2009 03:25 PM |
Unfortunately, the player that OWNS the object MUST BE in the server, or it won't detect it.
The Badge service can ONYL scan people IN THE SERVER. (sadly) |
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