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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 29 Mar 2014 05:02 PM |
This is script helpers. If you want help fixed a script, this is the forum. Other than that, I cannot help you with "plz help".
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| 29 Mar 2014 05:04 PM |
Okey Can work This?
Player = game.Players:FindFirstChild(v.Value) if v.Name == "Player0" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player1" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player2" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player3" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player4" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player5" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player6" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) elseif v.Name == "Player7" then Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 29 Mar 2014 05:06 PM |
If the Player's Name was "Player0", then yes. Lol But if you want Individual, then here:
for _, player in pairs(game.Players:GetPlayers()) do Player.Character:MoveTo(Vector3.new(-500.5, 82.4, 300.5)) end
That will get all the players ^
ℱoggedOut ~ |
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| 29 Mar 2014 05:06 PM |
Pos1 = Vector3.new(#, #, #) Pos2 = Vector3.new(#, #, #) Pos3 = Vector3.new(#, #, #) Pos4 = Vector3.new(#, #, #) Pos5 = Vector3.new(#, #, #) --Repeat until you have the same amount as max players for i = 1,#(game.Players:GetPlayers) do game.Players:GetPlayers()[i].Character:MoveTo(Pos[i]) end |
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| 29 Mar 2014 05:42 PM |
a= math.random(1,5) b= math.random(1,5) c= math.random(1,5)
p= game.Players:GetChildren() for i= 1, #p do p[i].Character.Torso.CFrame = CFrame.new(a,b,c) end |
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| 29 Mar 2014 05:43 PM |
| Make a math.random loop with that. |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 29 Mar 2014 05:47 PM |
Oh, different positions, Ok Ok sorry didn't see that. Here you go:
x = math.random(-500, 500) z = math.random(300, -300) y = math.random(82.4, 122.4)
for _, player in pairs(game.Players:GetPlayers()) do Player.Character:MoveTo(Vector3.new(x, y, z)) end
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| 29 Mar 2014 05:54 PM |
maxDist = 10 starterPos = Vector3.new(0, 0, 0)
for i,v in pairs(game.Players:GetPlayers()) do v.Character:MoveTo(starterPos + Vector3.new(math.random(-maxDist, maxDist), 0, math.random(-maxDist, maxDist))) end |
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