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Re: Sound Effects for Audio. Such as, Fade in and out.

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playrebot is not online. playrebot
Joined: 21 Jan 2009
Total Posts: 103
27 Mar 2014 11:06 AM
My idea is that in Roblox Studio there should be sound effects which you can use on sound. Such as fade in and out. Here is an example of how I want it to work THROUGH SCRIPTING.

game.Workspace.Music:Play(
FadeIn(5, Start)
FadeOut(5, End)
)

This shows that I want to music to play with the music fading in for 5 seconds at the start then fading out for 5 seconds at the end. Other effect ideas can be changing pitch, speed and such.

As well as this the data type sound should have the length of it as a value. So you could do stuff like this.

game.Workspace.Music:Play(
FadeIn(5, Start)
Wait(game.Workspace.Music.Length / 2)
FadeOut(5, End)
)

game.Workspace.Music:Stop()

Above it shows that the music will fade in for 5 seconds, last half it's length, fade out then stop.

Other effects can be to change the pitch and speed of the sound.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
27 Mar 2014 11:34 AM
Support, I'd love to add more audio effects
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sba2004 is not online. sba2004
Joined: 27 Feb 2009
Total Posts: 5219
27 Mar 2014 12:07 PM
Good idea, here's a Support

-NO THANK YOU, I'M NOT DANCING THIS DANCE TODAY, Or should i say, Shuffling this Shuffle-
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Intrusion23 is not online. Intrusion23
Joined: 08 Aug 2012
Total Posts: 5
27 Mar 2014 12:33 PM
Support. SOUNDS like a great idea :D
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playrebot is not online. playrebot
Joined: 21 Jan 2009
Total Posts: 103
27 Mar 2014 03:15 PM
Anymore?
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Ulrakid11 is not online. Ulrakid11
Joined: 31 Dec 2010
Total Posts: 1587
27 Mar 2014 03:16 PM
As much as you guys are gonna kill me for this, you can script it.

Use a for loop to fade at the proper locations. It's not even hard to do.
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playrebot is not online. playrebot
Joined: 21 Jan 2009
Total Posts: 103
27 Mar 2014 03:23 PM
@Ultrikid11, I know you can script a fade in and out but they should make it easier, in a function.
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Ulrakid11 is not online. Ulrakid11
Joined: 31 Dec 2010
Total Posts: 1587
27 Mar 2014 04:17 PM
They actually are working on adding more sound features with the new engine. I don't think that is a part of them. Another option would be to make it fade before you upload the sound. Free sound editing programs like Audacity are great for this.
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Buckeyeman0923 is not online. Buckeyeman0923
Joined: 06 Oct 2009
Total Posts: 6671
27 Mar 2014 04:21 PM
Good idea, it would be best for scripters to have this make-able through scripting, possibly more editing through scripting too.

Do you mean like, with your audio in the catalogue, do you mean, if you own one, you can go to configure>edit sounds>fade in/out (drop down menu
With:
-length
-affects
-timing bar, add in affects and place them wherever
-etcetera
You mean that, right?
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playrebot is not online. playrebot
Joined: 21 Jan 2009
Total Posts: 103
28 Mar 2014 01:54 PM
@Buckeyeman0923, that could be an option or doing it with scripting so you could edit the sound through scripting in game before it is played.
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tery215 is not online. tery215
Joined: 19 Aug 2009
Total Posts: 3879
28 Mar 2014 02:20 PM
This is actually the most scriptable thing ever.

Also, I only support Sound.Length.
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playrebot is not online. playrebot
Joined: 21 Jan 2009
Total Posts: 103
29 Mar 2014 05:54 AM
Yes. Sound.Length is needed.
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Xyphris is not online. Xyphris
Joined: 22 May 2008
Total Posts: 124
19 Oct 2014 07:33 AM
Sound.Volume - 0.01
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Xyphris is not online. Xyphris
Joined: 22 May 2008
Total Posts: 124
19 Oct 2014 07:36 AM
Waits can determine sound length.
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KingSlushy is not online. KingSlushy
Joined: 20 May 2015
Total Posts: 67
24 Apr 2016 11:25 AM
thanks



I am scripted :/
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Xavier123abc123 is not online. Xavier123abc123
Joined: 21 May 2014
Total Posts: 13
07 Jul 2016 10:57 PM
how would u make it replay that so that it subtracts 0.5 twice?
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