playrebot
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| Joined: 21 Jan 2009 |
| Total Posts: 103 |
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| 27 Mar 2014 11:06 AM |
My idea is that in Roblox Studio there should be sound effects which you can use on sound. Such as fade in and out. Here is an example of how I want it to work THROUGH SCRIPTING.
game.Workspace.Music:Play( FadeIn(5, Start) FadeOut(5, End) )
This shows that I want to music to play with the music fading in for 5 seconds at the start then fading out for 5 seconds at the end. Other effect ideas can be changing pitch, speed and such.
As well as this the data type sound should have the length of it as a value. So you could do stuff like this.
game.Workspace.Music:Play( FadeIn(5, Start) Wait(game.Workspace.Music.Length / 2) FadeOut(5, End) )
game.Workspace.Music:Stop()
Above it shows that the music will fade in for 5 seconds, last half it's length, fade out then stop.
Other effects can be to change the pitch and speed of the sound. |
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| 27 Mar 2014 11:34 AM |
| Support, I'd love to add more audio effects |
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sba2004
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| Joined: 27 Feb 2009 |
| Total Posts: 5219 |
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| 27 Mar 2014 12:07 PM |
Good idea, here's a Support
-NO THANK YOU, I'M NOT DANCING THIS DANCE TODAY, Or should i say, Shuffling this Shuffle- |
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| 27 Mar 2014 12:33 PM |
| Support. SOUNDS like a great idea :D |
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playrebot
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| Joined: 21 Jan 2009 |
| Total Posts: 103 |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 27 Mar 2014 03:16 PM |
As much as you guys are gonna kill me for this, you can script it.
Use a for loop to fade at the proper locations. It's not even hard to do. |
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playrebot
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| Joined: 21 Jan 2009 |
| Total Posts: 103 |
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| 27 Mar 2014 03:23 PM |
| @Ultrikid11, I know you can script a fade in and out but they should make it easier, in a function. |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 27 Mar 2014 04:17 PM |
| They actually are working on adding more sound features with the new engine. I don't think that is a part of them. Another option would be to make it fade before you upload the sound. Free sound editing programs like Audacity are great for this. |
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| 27 Mar 2014 04:21 PM |
Good idea, it would be best for scripters to have this make-able through scripting, possibly more editing through scripting too.
Do you mean like, with your audio in the catalogue, do you mean, if you own one, you can go to configure>edit sounds>fade in/out (drop down menu With: -length -affects -timing bar, add in affects and place them wherever -etcetera You mean that, right? |
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playrebot
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| Joined: 21 Jan 2009 |
| Total Posts: 103 |
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| 28 Mar 2014 01:54 PM |
| @Buckeyeman0923, that could be an option or doing it with scripting so you could edit the sound through scripting in game before it is played. |
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tery215
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| Joined: 19 Aug 2009 |
| Total Posts: 3879 |
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| 28 Mar 2014 02:20 PM |
This is actually the most scriptable thing ever.
Also, I only support Sound.Length. |
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playrebot
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| Joined: 21 Jan 2009 |
| Total Posts: 103 |
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| 29 Mar 2014 05:54 AM |
| Yes. Sound.Length is needed. |
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Xyphris
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| Joined: 22 May 2008 |
| Total Posts: 124 |
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Xyphris
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| Joined: 22 May 2008 |
| Total Posts: 124 |
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| 19 Oct 2014 07:36 AM |
| Waits can determine sound length. |
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| 07 Jul 2016 10:57 PM |
| how would u make it replay that so that it subtracts 0.5 twice? |
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