kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Mar 2014 08:30 PM |
Tried in normal mode, and it's not working
game.Players.PlayerAdded(function(object) object.CharacterAdded(function(char) wait(1) char.Animate:Destroy() end) end)
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devLucas
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| Joined: 10 Dec 2013 |
| Total Posts: 526 |
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| 27 Mar 2014 08:31 PM |
game.Players.PlayerAdded:connect(function(object) object.CharacterAdded:connect(function(char) wait(1) char.Animate:Destroy() end) end) |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Mar 2014 08:33 PM |
FK ME FK ME FKKKKE MMMEEEE
Thats the second time I forgot to add :connect today! I must be losin' my touch. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 27 Mar 2014 08:36 PM |
game.Players.PlayerAdded:connect(function(object) object.CharacterAdded:connect(function(char) wait(1) char.Animate:Destroy() end) end)
Still not working?!?! |
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devLucas
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| Joined: 10 Dec 2013 |
| Total Posts: 526 |
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| 27 Mar 2014 08:39 PM |
game.Players.PlayerAdded:connect(function(object) object.CharacterAdded:connect(function(char) repeat wait() until char:findFirstChild("Animate") char.Animate:Destroy() end) end) |
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| 27 Mar 2014 08:45 PM |
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild("Animate"):Destroy() end) end) |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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