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| 27 Mar 2014 12:55 PM |
How would I move a brick up and down (vertically) every 'x' amount of seconds?
Thank you. |
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| 27 Mar 2014 01:08 PM |
brick = game.Workspace.namehere
function movebrick wait(0.5) brick.vector3.new = "Position here" wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here"wait(0.5) brick.vector3.new = "Position here" |
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| 27 Mar 2014 02:16 PM |
@above
Damn man, do you even for loop? |
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| 27 Mar 2014 02:23 PM |
@love The only part correct there is brick = And wait(0.5)
Brick = Workspace.PartName Height = 5--how many studs up,can only be a solid number,or Number.SolidNumber --so like 3.1 or 3.5 will work,but 3.14567 wont while wait() do Pos = 0 OrigPos = Pos repeat wait() Brick.CFrame = Brick.CFrame+Vector3.new(0,0.1,0) Pos = Pos+0.1 until Pos == Height repeat wait() Brick.CFrame = Brick.CFrame -Vector3.new(0,0.1,0) Pos = Pos-0.1 until Pos == OrigPos wait() end
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 27 Mar 2014 02:23 PM |
Before for loop you should learn how to change the Position
@OP while true do wait(1) script.Parent.Position = script.Parent.Position + Vector3.new(0, math.random(-5,5), 0)
I don't know if math.random takes negative number but try it. |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 27 Mar 2014 02:27 PM |
| Did ANYONE see my BEAUTIFUL script?? |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 27 Mar 2014 02:32 PM |
Yeah I saw it. It's -fabulous- jk (I'm not saying it's bad) |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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