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| 26 Mar 2014 08:47 PM |
if so how?
i want to remove the spikes/disable them so you cannot use them in game |
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| 26 Mar 2014 08:50 PM |
| this is the 4th post of this i have seen by you today. people have already answered/ |
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| 26 Mar 2014 08:50 PM |
| all the answers/scripts i got didnt work tho |
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| 26 Mar 2014 08:57 PM |
make a while loop
in the while loop it checks every tenth of a second, for the name of the spikes in workspace
if true then delete that model
end |
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| 26 Mar 2014 08:58 PM |
| can you gimme a script or somehting? |
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| 26 Mar 2014 09:08 PM |
while wait(.1) do if game.Workspace:FindFirstChild("NAMEOFSPIKES") then
Workspace.NAMEOFSPIKES:Destory()
end
end |
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| 29 Mar 2014 11:45 AM |
| this wont work, is it because my games not a personal server? |
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