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| 24 Mar 2014 10:35 PM |
| So, I have a few tools that need to be grouped for them to work right. But every time I put them in start kit they never appear in the inventory. How do I fix this problem? Does it need a script is workspace? |
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| 24 Mar 2014 10:44 PM |
If I created a script for it to run would it be something like this?
wait(10) give.player.Lighting.WeaponData() |
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| 24 Mar 2014 10:45 PM |
| The name of the group all the weapons are in is called WeaponData |
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| 24 Mar 2014 10:58 PM |
| :clone the weapon into their starterpack. |
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| 24 Mar 2014 11:35 PM |
| I already tried that. It didn't work as it's model in it and I need the other part for it to work right. |
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| 25 Mar 2014 06:24 PM |
| Could you show me the script you're using to put them in the starterpack? |
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| 25 Mar 2014 06:27 PM |
You'll have to get the children of the model and use a for loop to copy each of the tools in the model into the backpack. I could help you, but I don't know exactly what you need. You should post your current script and the file structure.
-LordReliant |
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| 25 Mar 2014 06:32 PM |
^ That's what I think is the problem, because if you clone a model into their starterpack, it wouldn't do anything.
use the findFirstChild method and :clone it if IsA "Tool" etc.
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| 25 Mar 2014 10:41 PM |
local Weapon = game.Workspace.TheWeapon
game.Players.PlayerAdded:connect(function(player) wait(10) give.player.Lighting.Weapon() end) |
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