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| 06 Dec 2013 11:28 AM |
Game: http://www.roblox.com/Doragons-Garden-Alpha-place?id=133192015
Lay them on me. From Monsters to Names, to Evolutions. To how the system should be made. To what I should add, and to what I should remove.
Please try not to repeat the items on the list, but you may go deeper into the topic that's listed.
Things I want to add: o New Morph gui, along with a new theme for my menu guis o More Monsters o More Items o More Evolutions o More Islands o An updated Pvp System o Trading o Server Store o Buyable slots for creatures o More Skills o Buyable Monsters/Coins w/Robux o Energy 2x Gamepass o Bosses and Quests o More sounds & Effects |
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centero
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| Joined: 17 Apr 2012 |
| Total Posts: 35 |
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| 10 Dec 2013 04:07 AM |
The skills should be numbered Some quests can only be done once Limited levels like until 50 Evolutions should not take coins unless you have to go to a certain shop, or place (Optional) Cross-morph like: water & air = ice grass & water = plant etc. The monsters should change colors when they cross-morph e.g. (waterdragon) & (airdragon) = (icedragon) (DrkBlu Main) (White Morph) (LightBlu Result) waterdragon should be lighter blue color when changed to ice also should airdragon
e.g. (airdragon) & (waterdragon) = (icedragon) (White Main) (DrkBlue Morph) (Lightblue Result) Btw they do not need to be the same kind just the same type maybe like e.g. (airgoblin) & (waterdragon) = (icegoblin) (White Main) (DrkBlue Morph) (Lightblue Result) Hope I helped :D Btw very awesome game very looking forward to play it :D
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| 10 Dec 2013 03:10 PM |
when you add the ability to go to other islands, can you allow us to select our spawn depending on the island we're on? Like a level +15 island, I wouldn't want to walk all the way back from the beginning Island when I unlock it |
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dkeams12
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| Joined: 21 Jun 2012 |
| Total Posts: 1992 |
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| 10 Dec 2013 07:54 PM |
Dungeons and Boss battles Dang, oh snapppp an epic suggestion :3 |
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| 10 Dec 2013 09:06 PM |
| Id like if you added Auto save i keep forgetting and it sometimes is really annoying |
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| 11 Dec 2013 05:46 AM |
| FOr cross breeding,get creative with the names. Instead of having just a IceGoblin while crossbreeding a ice dragon and a air goblin,call is a Ice Draglin. I mean,just to make is sound cooler,and maybe make the Draglin have wings,like the dragons do |
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| 15 Dec 2013 12:17 PM |
Red berries purpose to restore energy
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| 16 Dec 2013 02:40 PM |
A pass that lets you get mobs easier like lets say something was 1 out of 10 If you had the pas id be 1 out of 5 |
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tbshirk
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| Joined: 14 Feb 2012 |
| Total Posts: 2 |
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| 16 Dec 2013 06:19 PM |
Lots more characters! And I am talking TONS!!! Here is a list of some i would like to see. Open to suggestions or improvement.
1. Archer 2. Warrior 3. Mage 4. Bandit 5. Necromancer 6. Paladin 7. Cleric 8. Adventurer 9. City Guard 10. Royal Guard 11. Holy Guard 12. Buccaneer 13. Wizard 14. Druid 15. Ranger 16. Barbarian 17. Sorcerer 18. Blacksmith 19. Master Baker 20. Highwayman 21. Gladiator 22. Monk Apprentice 23. White Hand Monk 24. Red Hand Monk 25. Monk Master 26. Dark Acolyte 27. Acolyte Priest 28. Acolyte Lord 29. Underling 30. Underling Mage 31. Witch 32. Elf Ranger 33. Elf Warrior 34. Elf Mage 35. Drow Bandit 36. Skeleton 37. Skeleton Fighter 38. Skeleton Warrior 39. Lich 40. Lich King 41. Burning Skull 42. Frozen Skull 43. Mummy 44. Mummy Lord 45. Pharaoh 46. Reaper 47. Vampire 48. Vampire King 48. Floating Head 49. Floating Head Female 50. Floating Skull 51. Dark One 52. Horned Dark One 53. Shadow 54. Burning Shadow 55. Dark Shadow 56. Grey Ghost 57. Drowned Ghost 58. Ghost 59. Demon 60. Gargoyle 61. Angel 62. Imp 63. Demon Warrior 64. Firefly 65. Ent 66. Rat 67. Dire Rat 68. Black Cat 69. Tabby 70. Garter Snake 71. Flies 21. Fish 73. Chicken 74. Bat 75. Puppy 76. Sheep 77. Turkey 78. Boar 79. Chimpanzee 80. Moose 81. Deer 82. Horse 83. Mule 84. Salamander 85. Gecko 86. Flame Slug 87. Water Slug 88. Ice Slug 89. Ice Bat 90. Dark Blob 91. Blob 92. Jelly 93. Dire Jelly 94. Bugbear 95. Dire Bugbear 96. Poison Snake 97. Sand Scorpion 98. Dark Scorpion 99. Dark Spider 100. Poison Spider 101. Giant Spider 102. Dark Bat 103. Dire Hound 104. Silverback Gorilla 105. Wolf 106. Bear 107. Pegasus 108. Lion 109. Yeti 110. Troll 111. Gremlin 112. Crabman 113. Brain Sucker 114. Floating Eye 115. Beholder 116. Stonegazer 117. Birdman 118. Alien 119. Astronaut 120. Shapeshifter 121. Yoda 122. Living Statue 123. Possessed Living Statue 124. Cube of Redness 125. Cube of Purpleness 126. Cube of Greenness 127. Mimic 228. Walrus with Legs 129. Robot 130. Santa 131. Manticore 132. Chicksnakentiger 133. Basilisk 134. Bahamut 135. Minotaur 136. Cthulu
Hope you like some of my ideas! Sorry if there are any repeats, or if there are anything in this list that are already in the game. If you do choose to use one please messege me! Thanks! :D
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| 16 Dec 2013 10:34 PM |
I only recently found your game, but it seems amazing. I was hoping to add a few of my own suggestions, to make the game even better that you already have made it.
First of all, I think it would be nice to make a small addition to the help screen, so that people understand how evolution works. Alot of people might be confused at first, since you need the evocube creature.
Another thing that would make the game more enjoyable, (As you note in your post) Is the addition of more diverse skills. Since you already have a stats screen, I was thinking: Why not allow the player to choose what skills they can put in each of there three slots. The 'Q' slot can be for physical based attacks, The 'E' slot would be for special based attacks, And the 'R' slot would be for either of them, to add to specializing your creature. This could all be done from the edit screen.
I would also like to suggest a new, three-stage evo creature.
First stage. Type: Bug/None Appearance: It would be a small, light green and orange dragonfly. It has six legs, each with a blue and orange tip on the end. It would have four bug wings on it's back. Stats: It would have a bias torward speed, damage, and Special damage, but would have lower grownth in DEF, Sp. DEF, And health. Moves: It's Q, E, and R will all be the same as is currently in the game. The only change is that the R would have a slightly larger orb. It's Q is a typeless move, E is a bug type move, and it's R would be bug type. It will unlock it's R at level ten. Other: Found as a rare spawn where ants spawn. Evolves at level 15.
Stage two: Type: Bug/None Appearance: It would be longer, ad would have a darker shade of green and orange. The tip of it's legs will be forked, and remain the same color. It gains two more wings, as well as a slightly larger wingspan. Stats: It would have a bias torward speed, damage, and special damage, but it would gain less health, DEF, and Sp. DEF then other creatures. Moves: It's Q will cause it to spin around, dealing close range AOE damage. It's E launched a cresent shaped, light green blast. It would be wider then the current orb, but much thinner. It's R would cause it to have green orbs form all over it's body, then would dash forward, dealing special damage. It's Q is a typeless move. It's E is a bug type move, and it's R is a bug type move. It's R move will be unlocked at level 25. Other: This creature, upon evolving, would be at level 15, and have a max level of 30. It could rarely be found on higher level islands, usually appearing at level 25-30.
Stage three: Type: Bug/Dragon Appearance: It becomes even longer, And turns a dark green and bluish-orange. The tip of it's legs become scaled. It gains another pair of wings, and scales begin appearing on them. It also has a small snout now. Stats: It would have a high bias to speed, damage, and special damage, but would have greatly reduced DEF, Sp. DEF, and health stat growth. Moves: It's Q would be a small dash forward and backward, with a blue orb infront of the dragonflies face. It's E is a X shaped, light green blast. It woud be about the same size as the current E move. The R move would be a large, dark blue orb. It's Q is a dragon type move, It's E is a bug type move, And it's R is a dragon type move. It does not evolve. Other: It has a max level of (Insert your level cap here). It could rarely be found on high level islands, as a boss. Upon evolving this creature, It will start at level 30.
Since you wish to add quests, it would be interesting if you add 'emergency' quests, that pop up randomly. They would usually entail 'Kill this creature'. They would give a certain amount of XP and gold, in order to keep the game interesting.
Theres my suggestions. Sorry if any of them are too complex, or dont fit with your ideas, or if they frankly dont make sense. I just want to help make the game even better. |
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| 24 Dec 2013 01:55 PM |
I kind of thought that it would be nice if you could buy every mob in the game from the store. Except maybe for evolutions like the skeleton and the zombie. Because I have a huge pile of cash (IT'S OVA 6000!) and I can't do anything with it.
You should redistribute events so that people don't complain about not being able to get a certain monster. Sort of on this topic, when you kill someone on PVP Island you should have a small (Like a half or a third) of the chance to get the monster that the player you killed was. So if you got a lilshroom for every 600 times you killed Jimbly, then if you killed a player who was a lilshroom on PVP Island, you would have a 1 in 1,200 or a 1 in 1,800 chance of getting it.
New islands? Exciting! There should be secret passages to every Island that you use to get there the first time (Or you could swim :P). But once you reach a new Island, you should be able to take a portal to it and back. The portals would be in a formation like Stonehenge that would be conveniently close to the spawn.
Could I make models? Though you would probably edit them, it would be really nice to make models for Doragon's Garden. Maybe you should make a skill tree? Where you could assign a physical move to 'Q' a ranged move to 'E' and any move to 'R'. There would be physical, ranged, and special moves, special moves doing things like healing you or buffing your attack. A monster's skill tree would be accessed from the edit menu by clicking on the monster's icon. This is all I have to say for now. |
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hull002
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| Joined: 14 Nov 2012 |
| Total Posts: 127 |
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| 25 Dec 2013 08:12 PM |
the only thing i have to suggest DRAGON REVOLUTIONS BAM WUT |
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rambini
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| Joined: 01 Jul 2010 |
| Total Posts: 14 |
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| 26 Dec 2013 12:04 PM |
| giant monster's like cyclops |
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| 26 Dec 2013 02:47 PM |
| Why make gamepasses? T-shirts are free and you can use marketplace service PlayerOwnsAsset() to check if the player owns the t-shirt, not if they're wearing it. That way, you don't have to spend $100 every time you make a new buyable buff. Don't make buyable nerfs please, they'd be useless. |
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| 27 Dec 2013 06:27 AM |
I made a model for the first stage of the dragonfly thing that pokeamanic suggested. I called it SmallOrangeDragonfly. I'll leave a link here: http://web.roblox.com/SmallOrangeDragonfly-item?id=140011340. PM me when and if you want it. The model is on display at my labs.
Also, could you add more to the help screen? Because there are idiots out there that come to this game and ask how to fly. The only way you can "fly" is if you tackle an airborne target, and that only makes you ascend to your target. Could you also add a monster checklist? Because it's really annoying to not know if I have all the Christmas monsters. The checklist would check if you got a monster, not if you currently have it. Some people don't even know how to play, so they will probably be stuck on the main menu because they can't figure out that a button that says "morph" will let you morph. I think you also need to add a warning to PVP Island saying something like: "It will cost you 100 coins to go to PVP Island. Beware as other players can attack you there. Do you wish to continue?" Then there would be a "Yes" button and a "No" button. I also found a PVP Island bug whereas I cannot access my third page of monsters, therefore preventing me from going to PVP Island with any monster on my third page of morphs. The 100 coins should be fined after you morph onto PVP Island and a back button should be added to all morph pages, allowing you to change your mind or sell or evolve monsters you forgot to sell/evolve before you clicked on the button. I found an error in the description of your place. Here's the corrections: [b] - To open Monster Box [f] - To open Inventory
Could you make a t-shirt (Read my post written on 12-26-2013 02:47 PM) for extra inventory space and extra space in your monster box? If you read this all, thank you. |
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| 28 Dec 2013 01:31 AM |
Giant monsters 1 out of 2575 to get There 5 times bigger with 5x the stats |
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| 28 Dec 2013 02:20 AM |
Off topic: WOW. That is amazing! looks amazing, carapar. On topic: I think creatures that cant evolve a first or second time should be able to continue leveling. At the moment, the two evolvable creatures, pig and cockatrice, are miles above most other creatures in the game. Another Idea I thought of: Later into the game, near the 'endgame' islands, I suggest adding special areas, that are made to be difficult for anyone. The creatures from each of these areas would have a rare chance of dropping stat 'shards' That can be used to manually increase a stat by, say, 1 point. (That can be your choice.) This would allow players to choose what stats they want increased on a specific creature. It would have a limit, of course. I suggest 25, But I suppose that is up to you as well. I would also like to suggest a boss idea, to allow players to go to the next area in the game.
Name: Medusa. Type: Dark/Rock Appearance: She would appear to have a large, snake tail as the first half of her body; The upper part would appear to be a normal, dark green torso. She would have two dark green arms. Her head would appear like any other creatures, and she would have four 'snake' Hairs coming out of her head. Stats: She would have a bias torward ATK and HP, With a slight gain in DEF. She would have pitiful speed. Moves: Her Q would be a orb, expanding from her. It would extend about 7 Pixels outward from medusa. It would deal physical damage. Her E would be a large orb, fired like the current E. It would be a special attack. Her R would be a special move; It will be a slim, and long dark red beam, going ten pixels. It lasts for exactly one second. It deals damage equal to half of medusa's health, +25%. It would have a sixty second cooldown, however. It would always count as a 'typeless' move, because of it's nature. Other: Would have a 5% Chance of being claimed. This mob wouldn't spawn naturally in the cave. When you walk into it, you will be teleported to a special chamber, where she will spawn. (This is to make it feel like a boss fight, so that level 5 people dont stumble in and get one shotted or something.) After beating the boss, the cave opening would grow, so that you can pass by to the next island without fighting the boss again.
Since you said you want to add more items, I would like to suggest one. The item would be called the Lucky die. It could be bought from the shop for 450 gold. It can be used, and give one out of these Four effects: Temporary increase to ATK/Sp. ATK. Temporary increase to DEF/Sp. DEF. One forth of max health recovery. Or, Damage equal to one forth of your max health. (It would have to run on arandom chance system, where the damage option has three chances of occuring. Just thought to clarify.)
Theres my ideas. Sorry if they dont make sense, or dont work with your idea for the game. Note: When i made this I was tired, so I MAY Have gotten pixels confused with whatever measuring system you use ingame. If I did... oopsie. |
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| 28 Dec 2013 06:45 AM |
Off topic: Thanks Pokeamanic, I might make the others.
On topic: When you mouse over a mob, could a drop table appear in the top right saying what the mob can drop and how likely it is to be dropped. So if I moused over an IceGoblin, it would say this: "IceGoblin drops: Gumdrop 100% (Possible gumdrops: Orng 40%, Grn 30%, Ylw 20%, Prpl 10%) IceGoblin 5%" Those might not be exact percentages, or you might not show gumdrop types, but that example is just kind of the main idea of how it would work.
I would also like to suggest two a monsters. It would evolve once, therefore having two stages of evolution. They would both spawn on an Island that is basically a glacier with mountains that are seismically active. Yes a volcanic glacier island. One is a fire elemental, with a level cap of 15, which would spawn in the volcanic area, the lava of which doesn't kill you (If the lava killed you, would that really be fair?). The FireElemental would be pure fire. It would spawn at levels 5-10 in small, hostile groups with high speed and special attack, but attack, defense and special defense would be low. It would evolve into a larger fire elemental with a max level of (Insert level cap here). The larger elemental would have the same sort of stats, but all stats would be higher. It could also evolve in combination with another elemental.
The FrostElemental would spawn in the glacier part of the island at levels of 10-17 (Why 17? Because I said so.), and have a max level of 20. It would be pure ice. The frost elemental would have high special attack and special defense, and every other stat would be low. Like the it's fire counterpart, it would evolve into a stronger version of itself. It could also evolve with another elemental. this leads to my final paragraph.
The FrostFireElemental would look like a sort of mix between the FireElemental and the FrostElemental. If you had an EvoCube, a FireElemental, and a FrostElemental, each at their max levels, then you could evolve them all together in to a FrostFireElemental. It would have really high special attack, high speed and special defense, and every other stat would be low. It's max level would be (Insert level cap here) and would be a fire and ice type.
These are all suggestions and don't need to be added, but wouldn't it cool to see your idea that you suggested in a game belonging to someone else? |
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rambini
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| Joined: 01 Jul 2010 |
| Total Posts: 14 |
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| 30 Dec 2013 07:08 AM |
I have made models for all the stages of the InsectDragon: SmallOrangeDragonfly: http://web.roblox.com/SmallOrangeDragonfly-item?id=140011340 OrangeDragonfly: http://web.roblox.com/OrangeDragonfly-item?id=140150296 InsectDragon: http://web.roblox.com/InsectDragon-item?id=140150349
Anyway, I might make a model for Medusa, and I will work on making some of the Elementals. |
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isawka
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| Joined: 24 Jun 2011 |
| Total Posts: 1530 |
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| 31 Dec 2013 04:45 PM |
137. Living Sword 138. Cave Worm 139. Grave Digger 140. Type Lord |
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| 07 Jan 2014 01:23 PM |
2X exp pass just like 2X energy pass you just get mroe exp from cretures you kill
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| 07 Jan 2014 04:19 PM |
Off topic:WOW, those are amazing! On topic:
One thing that i think should be added is a bit more PVP balance. For the time being, all pvp is about is using a three stage evo and stomping everyone with the huge stats... I beleive all creatures, whether they are one or two stage, should be able to hit level 25. While there stat growth won't be quite as high as a three stage evo creature, They would stand a chance in PVP.
Since you have added quest, I would also like to suggest a quest. The quests name would be 'The dragon slayer' (Okay, the name is kinda bad... I'm unable to think of anything better at the moment.), And you would gain acess to it after getting one of the dragon creatures to level 15. The quest would ask you to go down into a cavern (The cavern where the ants are, to be specific.) and fight a dragon down there. A random, second stage of any of the five dragons will spawn there, once you head down. It will be level 20. It will not have a chance to drop itself. After killing it, you can turn in the quest to get 750 coins, and a dragonseed. The quest can only be accepted once.
With the addition of quests, I'd also like to revise my idea for the medusa boss a bit more. Once you accept the quest, you will be told to go to a deep cavern (The one that doesn't have cockatrice in it in PVP island.). After heading there, You will have to fight medusa. She will only spawn after the quest is accepted, and a person with said quest has went to PVP island. She will be immune to damage by all sources UNTIL A person with the quest hits her. Then anybody can help. (This is to prevent people from killing the boss without the person with the quest, leaving them to never beat the boss.) Once the boss is beaten, You will gain some kind of token/key item, And 1000 coins. Once used, the token/key will grant acess to the next isle. |
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| 08 Jan 2014 02:24 AM |
| Thanks for all the ideas. Also models should be messaged to me with the links if you want any chance of any in-game. I don't openly accept models yet only because I haven't updated the description for creatures "hi", and I wouldn't know where to give credit. Also regarding quests yeah I will be adding boss quests which you'll only be able to fight during or after completing the quest. One I have in mind is "The Queen Ant" quest which you can probably figure out by the name. Also with the quests I'm slowly trying to build a background story for Doragon's Garden. So a main questline is being slowly made. Sideline quests will be added too of course mainly tedious ones. New islands will be added once Universes kick in, and I create a new save system to go with it. Keep it up I usually come back to check on this every once in a while for ideas. |
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