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Re: I'd like strategy to become an element in clans

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Discommodate is not online. Discommodate
Joined: 06 Mar 2011
Total Posts: 14052
24 Mar 2014 09:46 PM
and tactics too

currently the forts are very limiting as far as those go

you walk down one path get a terminal not rly much but straight out fighting
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zheng12 is not online. zheng12
Joined: 28 Jun 2010
Total Posts: 2470
24 Mar 2014 09:48 PM
make forts unfair, (not very unfair but, reasonably)

so people can use their brain and figure out how to win

too bad people scream out 'unfair11!!' too much
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altzach1102 is not online. altzach1102
Joined: 23 Jan 2011
Total Posts: 3420
24 Mar 2014 09:49 PM
Already doing this.
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Discommodate is not online. Discommodate
Joined: 06 Mar 2011
Total Posts: 14052
24 Mar 2014 09:49 PM
i'd rather see Castle Cobalt or something of the like for more forts

you could at least plan out where you wanted to go

you could have vehicles sent out in specific directions, et cetera
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Inductive is not online. Inductive
Joined: 28 May 2012
Total Posts: 6480
24 Mar 2014 09:50 PM
Well, Disc, I do have an original idea for a group, but it's not really combat strategy.
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z5151 is not online. z5151
Joined: 30 Dec 2007
Total Posts: 25684
24 Mar 2014 09:50 PM
I've been researching FPS map design, and I've come up with some solutions.

Velorum is going to get the first map designed for gameplay. It combines vertical gameplay, open line of sight gameplay, and close quarters gameplay. Going to be epic when completed.
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toxic69 is not online. toxic69
Joined: 29 Jan 2011
Total Posts: 11787
24 Mar 2014 09:51 PM
unfair11!!
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zheng12 is not online. zheng12
Joined: 28 Jun 2010
Total Posts: 2470
24 Mar 2014 09:51 PM
@Dis

I had vehicles in forts before, it just creates a weird feel.

Raiders complain too much about them.
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Bardoh is not online. Bardoh
Joined: 12 Nov 2013
Total Posts: 15071
24 Mar 2014 09:56 PM
Preach.
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Zegions is not online. Zegions
Joined: 25 Jul 2013
Total Posts: 5281
24 Mar 2014 09:57 PM
an element eh?
u can be Arsen, cuz ur an arse -_-
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