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| 24 Mar 2014 05:50 PM |
Now that you can jump freely (with no cooldown time before another jump), nearly every shooter aspect of ROBLOX has been struck a devastating blow by "jumpers". It is nearly impossible to hit a target that spends more time in the air than on the ground. This needs fixed. |
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Jackoramo
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| Joined: 14 Oct 2012 |
| Total Posts: 9054 |
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| 24 Mar 2014 05:58 PM |
no.
not everyone plays ROBLOX for FPS games. And the jumping mechanic should not be nerfed because a minority abuse it.. |
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| 24 Mar 2014 06:01 PM |
>not everyone plays ROBLOX for FPS games. And the jumping mechanic should not be nerfed because a minority abuse it.. ROBLOX has a variety of top flight shooter games, including Call of ROBLOXia and Darkness II. And to be clear, the majority abuse it callously. It should be nerfed because it presents a threat to FPS games and the like. |
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boa663
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| Joined: 18 May 2008 |
| Total Posts: 15965 |
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| 24 Mar 2014 06:03 PM |
reminds me of cod.
But I see no problem with it as I just downed 3 people in Apoc Rising while they were all jumping. |
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| 24 Mar 2014 06:05 PM |
OR OR OR How about you make a script and stop complaing base wars has a script to stop people from jumping. |
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| 24 Mar 2014 06:10 PM |
>How about you make a script and stop complaing base wars has a script to stop people from jumping. I'd love this, but most creators seem too heavily prioritized on adding flashy new weapons instead of fixing these problems |
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| 24 Mar 2014 06:10 PM |
| I think this offers game creators a little more freedom. The default is the ability to continuously jump, and game creators have the ability to limit jumping as it suits their game. Take Apocalypse Rising for example, which has a stamina bar which limits your running and jumping. |
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Gaomon94
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| Joined: 22 Oct 2007 |
| Total Posts: 74936 |
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| 24 Mar 2014 06:23 PM |
| I personally would have kept the jump mechanic as it was and then offer the option to allow players off certain spawns or insert the script that allowed the infinite jumps so older places don't suffer due to the update. |
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