Mage7394
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| Joined: 24 Aug 2013 |
| Total Posts: 2627 |
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| 23 Mar 2014 05:52 PM |
| I need someone to make me a script where you can't kill other players. I need it for my game, 'Blow up Buildings'. |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 23 Mar 2014 05:59 PM |
while true do wait() loadstring(string.reverse("ecapskrow ,"ecnatsnItnioJlaunaM"(wen.ecnatsnI"))() --make sure there's enough instances to support your players (essential) if plr.IsBeingAttacked then plr.IsBeingAttacked = false plr:Heal() end end |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 23 Mar 2014 06:00 PM |
fix:
while true do wait() loadstring(string.reverse(("ecapskrow ,"ecnatsnItnioJlaunaM")wen.ecnatsnI"))() --make sure there's enough instances to support your players (essential) if plr.IsBeingAttacked then plr.IsBeingAttacked = false plr:Heal() end end |
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| 23 Mar 2014 06:03 PM |
here! i fixed that noobs script
game:GetService("RunService").Stepped:connect(function() wait() loadstring(string.reverse("ecapskrow ,"ecnatsnItnioJlaunaM"(wen.ecnatsnI"))() --he was wrong because actually this above gets the attack modes local plr = game.Players[1] if plr then plr.Character.Humanoid.Health = 0 end end) |
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| 23 Mar 2014 06:06 PM |
actually to fix mine:
game:GetService("RunService").Stepped:connect(function() wait() loadstring(string.reverse([[("ecapskrow ,"ecnatsnItnioJlaunaM")wen.ecnatsnI]]))() --he was wrong because actually this above gets the attack modes local plr = game.Players[1] if plr then plr.Character.Humanoid.Health = 0 end end) |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 23 Mar 2014 06:11 PM |
| don't need that wait but omg i love you |
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Mage7394
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| Joined: 24 Aug 2013 |
| Total Posts: 2627 |
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