thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 05:36 PM |
updating now before i work on V O I D base
serious posts will be considered and emplaced if worth |
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Venelum
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| Joined: 23 Oct 2013 |
| Total Posts: 1317 |
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| 23 Mar 2014 05:38 PM |
nerd the smgs they r op as heII
Rainbowdash/Sadmiles4ever |
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| 23 Mar 2014 05:39 PM |
*nerf
Rainbowdash/Sadmiles4ever |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 05:40 PM |
Yeah nerfed the silenced and MachP both I made too op |
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Venelum
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| Joined: 23 Oct 2013 |
| Total Posts: 1317 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 05:41 PM |
there is no lag for me. i made all loops have a longer wait so it wont run as much
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| 23 Mar 2014 05:42 PM |
buff the ellimination
buff the rifles (except reverser, reverser's soo op)
buff shotguns
nerf some of the smgs
find an way to buff the rocket launchers and grenade launchers radius
buff the classic and foursix (Mini is superior to both due to better fire rate and pretty much identical damage and accuracy) |
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| 23 Mar 2014 05:43 PM |
a serious one though
buff the replication slightly since when you first start and the other side have like a good amount of kos, you're not going to get far
(talking about both sides here, since I've tried on both) |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 05:44 PM |
I may switch the classic and foursix in theit cost, good point there
the radius is 5 studs, and jumping is a good way to avoid it the rifles do need more power I agree there. They are supposed to be similar to the "Rifle" from the old TRA guns elitejynx made
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| 23 Mar 2014 05:44 PM |
Make a statue of ToniToni.
Hi. I'm Danny and I'm a C&Ger |
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AresVI
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| Joined: 11 Oct 2013 |
| Total Posts: 3111 |
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| 23 Mar 2014 05:44 PM |
NOOOOOOOOOO
SILENCED WAS MY FAV
qq |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 05:45 PM |
the lore is that toni statue sunk so i may add it back, but it would be under the map lol |
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Andrew680
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| Joined: 20 Apr 2012 |
| Total Posts: 5340 |
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| 23 Mar 2014 05:46 PM |
| *a leg of the tonitoni statue has washed up onto the beach* |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 05:48 PM |
jeeps wont work terrain is too bumpy helicopters may work, but the only person I know who can do it may be busy at the moment (mityguy) |
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| 23 Mar 2014 05:49 PM |
| at least buff the accuracy and damage for the foursix and the fire rate for the classic :) |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 06:00 PM |
| hope you dont mind having the frog shooting a huge laser at the base when the raiders win teh |
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| 23 Mar 2014 06:05 PM |
oh no thea
i was already planning to get the frog to have a remote attack
being able to control the frog to fire lasers at anyone who I command it to |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 23 Mar 2014 06:06 PM |
i was actually about to do that when raiders win, a huge cylinder mesh will have its scale and offset changed to simulate a giant laser and everything will blow up
then another server will start but im keeping it with this
Message = Instance.new("Message") Message.Parent = game.Workspace Message.Text = "Raider Victory: "..game.Workspace.FrogEngine.ServerID.Value game:GetService("Debris"):AddItem(Message, 15) wait(20)
for _,v in ipairs(game.Players:getChildren()) do local get_life = v.Character:findFirstChild("Humanoid") if get_life ~= nil then get_life.Health = 0 end end game.Workspace.FrogEngine.ServerID.Code.Disabled=false game.Workspace.FrogEngine.RaidOfficial.Value = false wait(.1) NewBarrier = game.ReplicatedStorage.FlagBarrier:clone() NewBarrier.Parent = game.Workspace asdf = game.ServerScriptService.OfficRaid:clone() asdf.Parent = game.Workspace.FrogEngine asdf.Disabled= false script:Destroy() |
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| 23 Mar 2014 06:07 PM |
change the name sounds like my white friend trying to make fun of my black friend |
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