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| 23 Mar 2014 10:32 AM |
It's suppose to rename everyone's humanoid so they can't reset
function new(player) player.Character.Humanoid.Name = "monkeys" end game.Players.PlayerAdded:connect(new) |
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Perci1
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| Joined: 24 Jan 2011 |
| Total Posts: 1027 |
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| 23 Mar 2014 10:37 AM |
| So... are the humanoid getting renamed? Put in more info. #TestMode |
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yurhomi10
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| Joined: 10 Dec 2008 |
| Total Posts: 13886 |
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| 23 Mar 2014 10:41 AM |
| i think it doesnt work because the player sometimes joins before the scripts are put in, but i might be wrong. |
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yurhomi10
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| Joined: 10 Dec 2008 |
| Total Posts: 13886 |
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| 23 Mar 2014 10:42 AM |
function new(player) print(player.Name .. " has joined!") -- just so you can see it work player.Character.Humanoid.Name = "monkeys" end game.Players.PlayerAdded:connect(new) |
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yurhomi10
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| Joined: 10 Dec 2008 |
| Total Posts: 13886 |
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| 23 Mar 2014 10:52 AM |
its not supposed to fix it, it just lets you see if its atleast working.
did you press F6(Test Solo) or Click the Play button right next to the run scripts one? |
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V0xels
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| Joined: 30 Mar 2012 |
| Total Posts: 2072 |
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| 23 Mar 2014 11:01 AM |
game.Players.PlayerAdded:connect(function(player) repeat wait() until player.Character player.Character.Humanoid.Name = "Monkey" end) |
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