|
| 22 Mar 2014 08:20 PM |
I'm not too sure about how to do this. I'm planning to make numerous models that follow you around as you walk around. (Pretty much like Zombies on ROBLOX games) I have no idea what to do.
I'm not asking for the script, I just want to know what I should actually search the Wiki for and just some general tips. Thanks. |
|
|
| Report Abuse |
|
|
|
| 22 Mar 2014 08:50 PM |
| Create a humanoid and then apply the :MoveTo() method on its humanoid and it will walk to the specified point. Since :MoveTo() stops after about 10 seconds it is best to keep updating it. |
|
|
| Report Abuse |
|
|
|
| 22 Mar 2014 09:15 PM |
| Is it seriously that easy?0_o |
|
|
| Report Abuse |
|
|
maxomega3
|
  |
| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
|
|
| 22 Mar 2014 09:17 PM |
| Even I'm surprised. I thought it was much harder. |
|
|
| Report Abuse |
|
|
|
| 22 Mar 2014 09:19 PM |
http://wiki.roblox.com/index.php?title=MoveTo_(Method)/humanoid
Making a humanoid to apply this to:
The humanoid object needs to recognize that the Model it's contained in has two Parts, named "Head", and optionally, "Torso", in order to create a healthbar (can be removed by setting the MaxHealth property to 0) and name-tag GUI, with the name of the Model as the text of the name-tag. This health bar directly correlates with the Health property in the humanoid and can be affected by either changed the Health property or by calling the TakeDamage method. This GUI can be removed by making the head transparent.
Source: http://wiki.roblox.com/index.php?title=RBX.lua.Humanoid_(Object)
|
|
|
| Report Abuse |
|
|
| |
|