ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 22 Mar 2014 02:42 PM |
(Re-posted, because this title may attract more help. I'll still pay, though)
So, I'm building a city-themed place, consisting of approximaely 7,000 parts now. Recently, I've dealt with an issue that's annoying and abnormal.
Now, whenever I stretch a part for a reasonably long distance, the alignment is completely screwed up, like it's on some sort of angle. For example, at one end, the part is compressed completely against another part. At the other end, it's one stud apart from the next part. As I follow the two side-by-side, the one part slowly slivers outward - like an angle.
I know I can probably fix this with angular C-FRAME, but EVERY part does this, an it SHOULDN'T be doing this.
Please post if you can help me, or state if you had the same issue Thanks |
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| 22 Mar 2014 04:03 PM |
I've never had this issue.
However, the place itself may be bugged.
From personal experience, I have had places that were to completely glitchy that it was impossible to build on. |
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| 22 Mar 2014 04:40 PM |
I don't know if it's what I'm thinking,
I know that when you make a brick WAY too long it will begin to "resize" to where you're moving it. The maximum size of a brick in roblox is 2048x2048, see if you're trying to make it bigger |
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| 22 Mar 2014 05:04 PM |
Idk, heres a try this tho: 1.Try anchoring 2.I'm assuming ur in Studio, if not do so, and 3.If it's like a base plate or a similar part, just add another and keep resizing. Good luck! =D |
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Irfan40
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| Joined: 30 Oct 2013 |
| Total Posts: 178 |
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ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 22 Mar 2014 06:20 PM |
I've only put Block-Mesh in it, to make it a smoothblockmodel However, some parts without meshes still do this
Also, this issue seems to occur when I stretch a brick as little as twenty studs |
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ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 22 Mar 2014 06:49 PM |
Here's a video I recorded, so you can get a more vivid understanding of the issue
https://www.youtube.com/watch?v=Tk0JZe0zCO8&feature=youtu.be
Keep in mind, this also happens not just with height, but also with spacing between parts |
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royaltoe
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| Joined: 14 Sep 2011 |
| Total Posts: 36834 |
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| 22 Mar 2014 07:56 PM |
| I don't understand explain it diffrently |
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royaltoe
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| Joined: 14 Sep 2011 |
| Total Posts: 36834 |
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| 22 Mar 2014 07:59 PM |
| Odd, I'd suggest reporting the bug to roblox by emailing info@roblox.com you might get rewarded with a hat. |
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ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 22 Mar 2014 08:23 PM |
Ok, the part's ends are at different heights Or sometimes, when it's leaned against something, it's at a different spacing at each end
This almost suggests it's at a slight angle, when it shouldn't have one |
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177117
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| Joined: 17 May 2010 |
| Total Posts: 1366 |
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| 22 Mar 2014 08:37 PM |
| I had the same probably a few months back. I tried finding a solution for a while, it appears that every now and then the problem suddenly stops, and reoccurs. I contacted ROBLOX but got no response. |
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ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 22 Mar 2014 08:50 PM |
Damn, that sucks It seems as soon as I find a heavenly solution to an annoying building issue, an even larger one ensues |
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| 22 Mar 2014 09:08 PM |
| I know the problem you're having, and it plagues my builds from time to time. Unfortunately there really isnt much I've found that works to get around it. Blame the devs for breaking their own program. |
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Spitgebel
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| Joined: 13 Mar 2014 |
| Total Posts: 359 |
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| 23 Mar 2014 12:14 AM |
Kinda looks like it's like a little rotated...
When you are born, you cry and others laugh. When you die, you laugh and others cry. |
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powertool
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| Joined: 01 Feb 2008 |
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| 23 Mar 2014 01:39 AM |
If you're in studio (I assume you are) look at the Properties pane of your part.
Look at the rotation value.
That should be even 90 values (0, 90, 180, 270, 360), nothing more or less. NO DECIMALS.
If you use the magnet it will stick to 90, or MAYBE 15 degree increments if you're a fan of 1/5 magnet. |
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powertool
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| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
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| 23 Mar 2014 01:42 AM |
| I never get the issue, but I ensure my parts are always anchored and always on grid. And I ensure I don't build off the magnet. |
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ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 23 Mar 2014 01:56 AM |
My God, you are a life-saver, sir I often used the no-grid (third-magnet, to form-fit parts perfectly onto each other
I checked the property of the part, and the rotation values were going in the millionths!
After adjusting that, everything was fixed and properly running
Now, how much do I owe you?
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powertool
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| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
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| 23 Mar 2014 01:57 AM |
| A thank you has been given, that'll do. =3 |
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