bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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| 21 Mar 2014 10:23 PM |
It just moves the whole body.
Suggestions? |
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bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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| 21 Mar 2014 10:25 PM |
| Ungrouping it makes the Humanoid separate from it, removing all clothing from it. |
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Crawfly
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| Joined: 06 May 2013 |
| Total Posts: 16207 |
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| 21 Mar 2014 10:29 PM |
First idea: Either not ungroup easy to fix find the brick right click it click ungroup..
Second idea: It wont work with a notehr brick beside it so either use the Axis mover and mvoe it and do the angle you want then move it back to its original spot |
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Fortuity
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| Joined: 12 Jul 2008 |
| Total Posts: 6234 |
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| 21 Mar 2014 10:31 PM |
| Take individual parts of the humanoid and drag them into workspace. |
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Fidgeting
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| Joined: 08 Feb 2014 |
| Total Posts: 1193 |
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| 21 Mar 2014 10:33 PM |
| Go to torso and remove the components. |
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| 21 Mar 2014 10:43 PM |
| Bill, press and hold the 'alt' key and it will allow you to select individual parts without ungrouping. |
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GeekLord2
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| Joined: 15 Aug 2010 |
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| 21 Mar 2014 10:46 PM |
| That just ruins the humanoid. |
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| 21 Mar 2014 10:48 PM |
| If it's apart of an actual ROBLOXian, then it has to be welded, and not just C-framed. But if it's a dummy humanoid, then just anchor it then c-frame. |
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GeekLord2
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| Joined: 15 Aug 2010 |
| Total Posts: 7687 |
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| 21 Mar 2014 10:48 PM |
| if you regroup it all will be well again |
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| 21 Mar 2014 10:57 PM |
@Geek
I don't believe that's going to do much. A part has to be connected to another substance to not fall when unanchored. It has to be welded, especially if it's to a person. |
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bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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| 21 Mar 2014 11:11 PM |
| I cloned my body after using one of those "Be Anybody" scripts (where you do try/12345). Does this help? |
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bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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benleeyt
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| Joined: 03 Aug 2011 |
| Total Posts: 674 |
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| 21 Mar 2014 11:36 PM |
| 2010... srsly. Ok cut the body part. Paste it in explorer. once u done c frame, cut the body part in explorer, then paste it back into the model |
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bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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| 22 Mar 2014 12:32 AM |
| Doesn't work, just removes shirt section for that part. |
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| 22 Mar 2014 08:19 AM |
| What does 'Bump' in the Forum mean? |
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| 22 Mar 2014 08:34 AM |
| Why are you c-framing body parts in the first place for? |
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bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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| 22 Mar 2014 06:11 PM |
@G0LD; It puts your post back to the top of a forum list to get more responses.
@Naruto; Statues. |
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RamaKpo1
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| Joined: 31 Jan 2011 |
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| 22 Mar 2014 06:18 PM |
| did you make sure its anchored and cancollideable? |
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bill52600
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| Joined: 26 Jul 2010 |
| Total Posts: 3464 |
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| 22 Mar 2014 07:10 PM |
| How would that affect moving individual parts? |
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| 22 Mar 2014 07:13 PM |
| Hmm... Must be some animation thing that messed with being able to cframe body parts, or a script of some sort. |
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iNickk
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| Joined: 15 Jul 2013 |
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| 22 Mar 2014 07:15 PM |
| Find player1 or whatever,and find left arm or right arm or whatever you want to c-frame and click on it. then click the rotate button and rotate them individually. |
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| 22 Mar 2014 07:16 PM |
| Take the animation thing back, to c-frame without ungrouping and that stuff, just use edit mode and use that rotate tool (the turn icon), and turn the block either way (Side to side,up to down). |
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