Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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| 30 Jan 2014 02:14 AM |
Actually make them act like cylinders. Not disguised blocks or spheres. Roll on their side, stand on the end, roll on the edges, you know, cylinder stuff.
All these "Roblox revolutionary" updates like dynamic lighting and a water shader, and the physics of cylinders just slips right by. |
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| 30 Jan 2014 02:25 AM |
| Probably because people hardly mention them nowdays. |
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Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 21 Mar 2014 04:55 PM |
| They said they're working on it. Apparently, this will come along with the new physics update they're still working on. |
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janthran
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| Joined: 15 May 2009 |
| Total Posts: 17429 |
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Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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| 22 Mar 2014 04:06 PM |
@flythepegasus
That's what a wheel is. A block or, in this case, a sphere with a cylinder mesh. Have you never seen one roll? |
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ShagFace
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| Joined: 22 Aug 2011 |
| Total Posts: 3474 |
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| 22 Mar 2014 04:48 PM |
Same thing with wedges They're just regular blocks disguised as ramps for the most part I mean, stand on the top of a wedge, and walk outwards on it
It seems like you're standing on a transparent surface |
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Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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| 23 Mar 2014 01:56 AM |
| There actually are wedges that work like slopes in Roblox. Just don't use a block with a wedge mesh. |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 23 Mar 2014 08:51 AM |
| Yea, you gotta find the actual wedge/cornerwedge part.... however, I wish they would just add wedges and corner wedges to shapes rather than making them separate parts. |
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Manwich1
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| Joined: 23 Jun 2010 |
| Total Posts: 1735 |
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| 23 Mar 2014 12:09 PM |
| The would have to rewrite the Implictngine physics engine. |
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