Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 02:30 PM |
Hi there!
It is what the title is suggesting. But let me get in depth about it. This applies to textures, GUI's, and anything else that uses decals of sorts. Now yes, without a resolve, I would expect this would cause lag for a large variety of users across ROBLOX. Well, the solution for that is a Texture/Decal quality bar. Seperate from the overall game quality bar.
By doing this, it would allow for an isolation of scalable detail. How to explain this... Basically saying, "I want all my graphics set to low quality. But, I want to keep textures and decals at max quality."
As for the standpoint of higher res. decals and textures, I would expect them to range from 1080i/p to whatever. As I see it, I don't think there should be an exact limit.
Additional details on the texture/decal bar; while being able to scale up or scale down on the quality, what iwould do is divide the pixle couint of image, of course.
Any useful feedback would be greatly appreciated. Not supportive? Please state your reasoning. |
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Aldrath
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| Joined: 23 Oct 2013 |
| Total Posts: 82 |
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| 21 Mar 2014 02:59 PM |
| 10/10 Would take FULL Advantage of. |
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tery215
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| Joined: 19 Aug 2009 |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 03:07 PM |
Opinions are opinions. You have to think though, this feature would be implemented quite easily I would hope. Plus, you could persay create more suitable muzzle flash effects. I don't expect to get much out of this thread, due to lack of detail and inspiration of what you could do.
On another note; an addition to the thread : Having billboard GUIs disappear client side if you do not have direct sight of the source. |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 03:10 PM |
| Forgot to add to that last addition, I'm aware that it is possibly scriptable. But thought it would be just easier on scripters that are willing to do such an effect. Easy and simple. |
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Aldrath
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| Joined: 23 Oct 2013 |
| Total Posts: 82 |
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| 21 Mar 2014 03:11 PM |
| It would also make it easier on people like me who can't script for hell <3 |
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janthran
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| Joined: 15 May 2009 |
| Total Posts: 17429 |
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| 21 Mar 2014 03:27 PM |
| They already do lol you guys didn't even notice and you're still complaining |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 03:32 PM |
I have no querell with one who is trying to cause trouble. And this thread is merely about complaining. It just a suggestion. If ROBLOX does or doesn't want to put it in that's fine by me. And I am very aware of having the ability to disable a billboard GUI. Now no, I admit I did not check for any scripts that were capable of doing this. In fact, I haven't thought of it until now.
I would like if you peacefully left the thread if you have nothing nice to say. |
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austint30
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| Joined: 20 Mar 2010 |
| Total Posts: 1482 |
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| 21 Mar 2014 03:37 PM |
| Support! Also they need to remove the bevels shown on decals too. WHenever I upload something transparent, some of the sides show a bevel, annoying as heck. This is also what makes custom skyboxes have that box around it. |
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Workteam
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| Joined: 12 Jan 2014 |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 03:41 PM |
| Thanks for the feedback so far! :D |
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janthran
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| Joined: 15 May 2009 |
| Total Posts: 17429 |
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| 21 Mar 2014 04:09 PM |
you guys are dumb lol you can already upload 4 megapixel decals without them being resized http://www.roblox.com/vignettea-item?id=148450106
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austint30
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| Joined: 20 Mar 2010 |
| Total Posts: 1482 |
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| 21 Mar 2014 04:10 PM |
| Well, I haven't really been on Roblox all that much, so I didn't see the update! :D |
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janthran
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| Joined: 15 May 2009 |
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| 21 Mar 2014 04:29 PM |
| ok it's not 4 megapixel the max size is 1024x1024 so 1 mgapixel |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 05:17 PM |
Please, as I said, if you're going to be disrespect, leave the thread.
As for uploading closest to a high res. decal, the highest you can get by uploading it via a t-shirt, rather than uploading it as you normally would. I know my whereabouts of ROBLOX. I have my reasons for putting up this thread. It is a suggestion. You clearly did not read it thoroughly. |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 21 Mar 2014 09:26 PM |
| Complete support; this would be great for scripters, builders, and essentially every type of developer on ROBLOX. |
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LittleL0L
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| Joined: 04 Feb 2011 |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 22 Mar 2014 06:57 PM |
| Come on roblox, we need 2k textures, no 4k, no 8, no be the first game with 128k textures! |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 22 Mar 2014 07:01 PM |
| I don't get the suggestion. As Janthran pointed out, unless they've turned it off, the maximum decal resolution was changed to 1024x1024 (or more) from what it was. This is plenty in my opinion. |
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Xurxes
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| Joined: 04 Apr 2010 |
| Total Posts: 690 |
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| 22 Mar 2014 07:08 PM |
-Sigh- Not sure how you don't get it. Basically increasing the max pixle count to either an unlimited state, or far higher. Restating what I said in the original post, also having a bar into which you can adjust the quality of decals.
Please read the entire thread. |
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