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| 21 Mar 2014 02:47 PM |
Hello.
I'm trying to make particle sort of blocks, I made a pretty crappy script but I don't see why the blocks are sticking in place instead of moving.
Here's my script:
model.Name = "Particles" for i = 1, 7 do particle = Instance.new("Part", model) particle.FormFactor = "Custom" particle.Size = Vector3.new(0.2, 0.2, 0.2) particle.CanCollide = false particle.CFrame = CFrame.new(0, 0, 0) end for i,v in pairs(model:GetChildren()) do v.Anchored = false vel = Instance.new("BodyVelocity", v) vel.velocity = Vector3.new(math.random(-15, 15), 0, math.random(-15, 15)) vel.maxForce = Vector3.new(9999, 9999, 9999) wait() vel:remove() end |
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| 21 Mar 2014 02:50 PM |
| it removes velocity after 0.03 seconds |
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| 21 Mar 2014 02:52 PM |
I know, it's meant to.
But the part is unanchored... It should fall, it doesn't move at all. |
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| 21 Mar 2014 02:53 PM |
what is the p set to
p = power |
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| 21 Mar 2014 02:57 PM |
The power on the BodyVelocity? It's set to it's default, 1250.
I still don't see how this makes the part not move :L |
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| 21 Mar 2014 02:58 PM |
| crank it up, 1250 isn't that much |
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| 21 Mar 2014 03:02 PM |
I put it to 2,000, that seemed to fix it.
Thanks Citrelthkarr ^_^ |
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| Joined: 14 Jul 2012 |
| Total Posts: 1849 |
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