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| 18 Mar 2014 06:32 PM |
"We were all sent down to this cursed planet, into a small island. We were put here to bring peace to the humans, but it was more like exile. Our efforts to stop their wars were hopeless, we just ended up being part of them. Home has forsaken us, and all we can do is fight back."
The Mystiks had been watching earth for years, learning their habits and skills. When the Third World War broke out, they sent a group of their own people, a team of negotiators, to try to stop the war. When the humans continued fighting for land, another party of fighters was sent down. The Mystikian people then cut off any connection, seeing the situation as hopeless
At the present, the war is over. The treaty signed is shaky and clearly won't last long. Now all the forsaken Mystiks can do is wait...
Races-(All Playable) Werewolf-Normally is human, but on certain occasions when angered or excited, they turn into a deadly wolf
Angel- A mostly peaceful divine being. Will try to work things out rather than fight, but will defend themselves if necessary.
Paladin-An angel warrior, who fights for just reasons.
Vampire-A bloodsucking creature of the night, most are very deceptive and you can hardly tell they're vampiric.
Imp-A small demon, tricky and annoying. Will exploit any give advantage. As with any demon, they can take many forms.
Demon-An unholy warrior, who tricks, decieves, and fights whenever the chance is given. Takes many forms
Dragon- an elemental winged creature, You should know what they look like. Are very intelligent as well.
Shifter- a regular human who, with much effort, can turn into anything. Large things take large amounts of energy, etc.
Shade- A humanoid creature of darkness. Usually a leader of dark creatures.
Elf- Light or dark, elves are nature creatures that lives in the forest
Elemental-A being of any element, can take on human or pure elemental form (ex-lightning elemental made of lightning in pure form) (Feel free to add a creature, just ask for my approval of it.
Rules/Notes 1. This is a futuristic setting, so the humans will have tech that makes them much harder to kill than you'd think. 2. You CAN play as a human, but I imagine playing as a Mystik will be more fun 3. Humans are a threat, but not the only one. Make good and bad characters on the island to make it interesting while you aren't being attacked 4. There is no set boundary or map, make your own locations and be creative. 5. Constructive criticism is always welcome, but don't troll or hate. 6. This might not be the most original story plot, but I made it to entertain, not to come up with some extremely complex roleplay.
CS Name Age Gender Race Personality Appearance Inventory Skills/powers
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eikoopmit
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| Joined: 10 Oct 2012 |
| Total Posts: 3499 |
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| 18 Mar 2014 06:44 PM |
(Uh. Marked! Yeah. Marked... I know what that means...)
(Blasted kids and their newfangled terms. Back in my days we didn't have and wishy washy words like these.) |
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| 18 Mar 2014 06:48 PM |
(Those complicated new two-syllable words. Didn't know what it meant at first either Btw fairy is aloud) |
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| 18 Mar 2014 06:50 PM |
| (Ugh. TWO syllables? Next you'll be asking me to write words with THREE syllables! ...Like Syllable!) |
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| 18 Mar 2014 06:51 PM |
| (Fo real. My life is so hard.) |
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| 18 Mar 2014 06:53 PM |
ohmygodohmygodohmygod
can i be alduin? |
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| 18 Mar 2014 06:55 PM |
Had to look it up xD. Anyways, I don't play skyrim, but is he ridiculously overpowered? I don't want some god of destruction running around killing whenever he wants. |
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| 18 Mar 2014 06:56 PM |
Anyways, I don't play skyrim, but is he ridiculously overpowered?
He eats worlds. |
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| 18 Mar 2014 06:57 PM |
Uh, well, I can tone things down if you want
Like, he can reanimate dead dragons to fight for him And stuff
But he's also freaking smart
Although y'know not as smart as hermaeus moa
but yeah he CAN be OP but I'll tone it down for sure |
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| 18 Mar 2014 06:57 PM |
Name: Alanna A. Allison
Age: 16
Gender: Female
Race: Fairy
Personality: [Competitive/Stubborn] Alanna hates losing, and will do anything to prevent it. She doesn't like it when anyone is better than her, and will argue to keep herself at the top. If someone tries to prove her wrong, Alanna will make that person an enemy. To her, everything is a competition. Alanna will call "Race you!' when walking home, and run just to win this miniature competition. This trait makes it hard for Alanna to play simple games with people, because Alanna takes everything that can possible have a winner extremely seriously. This also ties in with Alanna's stubbornness. She will never back down from anything, even if she is the clear loser. Alanna will take an insult personally, and is quick to anger. Usually, this stubbornness works in Alanna's favor, but it is also a hinderance. Sometimes, Alanna refuses to do something simply because she doesn't want to. Alanna will sulk for hours, especially when told to do something that she doesn't want to do. [Rebellious] Alanna is very much a victim of reverse-psychology. Luckily, she's smart enough to know when she is being manipulated. That doesn't change who she is, though. Alanna very rarely does as others tell her, especially if that person is above her. Alanna doesn't like authority figures, and will most likely do the opposite of what anyone tells her to do. [Clever] Alanna has always been smarter than a lot of people. She can see patterns, and usually gets As in school. Alanna doesn't like losing as stated before, and this includes schoolwork. Alanna works hard to stay at the top of her game, but she also has natural talent. Alanna can read people, and figure out what to say to them. Naturally, this is not Alanna's entire personality. It's just the basic elements.
Appearance: Alanna has caramel colored, medium length hair which goes down to exactly four inches below her shoulders. She usually puts it up into some type of hairstyle, which varies. If Alanna has little time, t's usually swung back into a ponytail. However, when Alanna has the time, she will braid it into a long side....braid. So, that's hair. Next, we go onto Alanna's face. She has light grey eyes, with little gold specks within them. You cannot see these hints of gold without looking closely, so Alanna usually just claims that her eyes are blue. Her skin color is pale, making Alanna have a Scandinavian look to her. Alanna has thin lips, and a button-shaped nose. Next, we cover Alanna's clothing. She usually doesn't like wearing clothes that reveal her skin, which leads to Alanna disliking short shorts. This preference does not extend to skirts and dresses, though. Now, on to what Alanna DOES wear. Alanna likes wearing long pants that are dark colored and easy to run in. On top, it varies with the day. In the winter, Alanna will wear a long sleeved shirt. In summer, a t-shirt. As for accessories, Alanna only has a necklace. It is a gold chain which can be hidden underneath a shirt, hiding the amethyst hanging from it. Finally, Alanna's overall body shape. She is short, standing only at 5'1". Alanna weighs only a little below 100 pounds, as she is more agile than bulky. I suppose that's it.
Inventory: A leather bag carries all of Alanna's items. This bag contains a knife in case of emergency, a bit of food (Not very much), a few books, and pencils.
Skills:Uh....lying? Yeah, let's go with lying. Lying, building things, running, climbing, figuring out puzzles, making friends.
Powers: Powers? Well, her race includes a little bit of powers. I don't really know what to put here.
Fairy - A fairy is a race that isn't generally the tallest. They range from the shortest being 4'6" to a little over 5'8". They all have a unique wing design, with colored wings. These can be hidden if a fairy wishes to be disguised as a human. Now, for the powers of a fairy. All fairies have basic elemental powers, since they're very nature-y. They also have the ability to shrink down to a minuscule version of themselves (think Tinker Bell.) Finally, Fairies can fly (wings = flight.)
(If the fairy is too OP, I can change it as well.)
“Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin |
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| 18 Mar 2014 06:58 PM |
| But he was still an easy boss. |
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| 18 Mar 2014 06:58 PM |
Oh, no problem then.
But really, I don't think it'll be fair if you swallow the universe cuz you feel like it, so probably not |
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| 18 Mar 2014 07:00 PM |
But he was still an easy boss.
Well clearly that's because you're the Dovahkinn. You can take arrows to the kn...Wait. No. Nevermind. That joke's way too old.
On an unrelated note I'll consider joining. I have a soft spot for RP's like this. |
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| 18 Mar 2014 07:00 PM |
Ah the late post. But I still don't know. Summoning dragons when you want to is still pretty powerful.
And geez, Alanna, accepted for sure. |
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| 18 Mar 2014 07:03 PM |
Hi!
I've only got one question. Can you tell us more about the world, setting, and a bit of the history?
;)) |
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| 18 Mar 2014 07:04 PM |
I've only got one question. Can you tell us more about the world, setting, and a bit of the history
Indeed. That'd be nice. |
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| 18 Mar 2014 07:08 PM |
The world is earth, but due to the recent war it has been heavily polluted and damaged. The island is untouched except by Mystiks.
The humans have evolved a lot scientifically, and have made numerous inventions for war such as robotic soldiers, and Mystik spies have rumored of a giant metal dragon being worked on by humans.
Time period, about 80 years probably. |
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| 18 Mar 2014 07:10 PM |
Bah. I'll make a real quick one.
Name: Hun Age: 26 years Gender: Male Race: Shifter Personality: He is a trickster; manipulative, clever, dishonest and cunning. However, under that he is friendly, though his goals are not the most just. Appearance: His true form is a lithe, Asian man with black, decieving eyes and short, black hair. He changes his shirt often, but usually wears an untucked button-down and black, slim chinos with canvas shoes. Inventory: Loose change in his pocket, and more...classified...stuff. Skills/powers: Shape-shifting. He has grown adept and can now take the shapes of things as big as a full grown African elephant. |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 18 Mar 2014 07:12 PM |
CS Name: Naraku Darkmere Age: 60 (Appears to be in mid twenties) Gender: Male Race: Demon Personality: Naraku's personality appears to be based on one word: Manipulation. He is as devious as they come, and normally manipulates people to do his work on a regular basis. He comes off as very cold, and also seems to mock/insult those below him. His is also known to go out of his way to make someone suffer, proven multiple times. Hated by human's and demons alike, Naraku lacks emotions such as sorrow, remorse, or even the slightest amount of sympathy. Appearance: Naraku stands at about 6'2, weighs 201 Ibs, and has an athletic-muscled body. His skin is quite pale, and he has shoulder length jet black hair. Having cold, blood red eyes, Naraku also has unusual features, such as markings on his forearms, and a large skull mark on his back. He normally wears a long sleeved black shirt and black pants underneath a mediums shaded blue and purple robe. He has on silver bracers, and spiked silver spaulders. He has strange spiked hoops on his back (Like wings), along with a bit of armoring on the center of his shirt. He has on a yellow sash, and black boots. Inventory: Skills/powers: Being the creation of thousands of demons merging into a single body, Naraku has a plethora of abilities. One of his main abilities is to absorb other beings into his body, thus giving him new abilities. Naraku has the ability to manipulate his own body, to form things such as tendrils or even to shapeshift into other beings. Lastly, he has the ability to manipulate his own demonic energy, which allows him to do things such as control fire, create barriers, and many other things. |
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