BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 16 Mar 2014 09:55 PM |
| " A seeker is within 15 feet of me! Time to blow my cover and sprint down the hall!" - All the other props |
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| 16 Mar 2014 09:57 PM |
Why does everyone on ROBLOX games have to be 12 Whyyyy |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 16 Mar 2014 09:58 PM |
| It's really a problem when you're a prop, hiding ontop of another prop to give both props an air of legitimacy. When the lower prop decides to bolt, you've got a problem. |
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| 16 Mar 2014 10:00 PM |
thing that i really hate?
seekers can zap everything they see
they should lose health when they zap something they shouldn't |
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| 16 Mar 2014 10:02 PM |
@Succes
Seekers have it harder IMO.
The map is changed slightly from the last time it was used, you have bricks an inch high jumping down a hallway, and wow, is Ship Yard a hell. |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 16 Mar 2014 10:07 PM |
@Bring
I hate seeking in the lab. Everybody's a beaker and they always sprint around and jump everywhere... My reaction time just isn't that stellar. |
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| 16 Mar 2014 10:08 PM |
"The map is changed slightly from the last time it was used, you have bricks an inch high jumping down a hallway, and wow, is Ship Yard a hell."
i do that
i get killed EVERY SINGLE TIME I TRY TO DODGE |
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| 16 Mar 2014 10:08 PM |
The ability to jump like a drunken flea dealt a crippling blow to any game with any shooter-like aspects ROBLOX always seems to muck things up |
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| 16 Mar 2014 10:08 PM |
@Blast
IMO he needs to make is so the hit counts so long as it's close, not like directly on the target.
Then you get the thick-skulled Seekers who will walk away after shocking you and seeing you jump a foot in the air, or not notice an obvious change from the last time they were in the room. |
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| 16 Mar 2014 10:09 PM |
| They need a more flexible shooting mechanic |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 16 Mar 2014 10:09 PM |
@Bringon
" Let's see, that shelf had one trophy on it last i was here, and now there's six. Nothing out of the ordinary here." |
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| 16 Mar 2014 10:10 PM |
"IMO he needs to make is so the hit counts so long as it's close, not like directly on the target."
already there
"Then you get the thick-skulled Seekers who will walk away after shocking you and seeing you jump a foot in the air, or not notice an obvious change from the last time they were in the room."
really? the seekers i go with are persistent and chase me down once they find me |
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| 16 Mar 2014 10:10 PM |
@Play
Holy hell /that needs to be fixed./
It almost always messes up any game involving long-range weaponry. |
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| 16 Mar 2014 10:11 PM |
@Succes
I thought it might have been, huh.
Also, yeah, a lot do that, but just two days ago one clicked me, saw me jumped, then left the room. "HURR WHAT'S IN HERE" |
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| 16 Mar 2014 10:11 PM |
I'm really good at hiding... granted the idiots in the same room as me don't mess it up, because they'll check EVERYTHING if one person is found in the room.
Chairman in Command of Green Toons/Assisting Scout for Encouraging "Awkward" Toony Colors - I am acbpanda's forum alt, add roughly 3,900 |
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| 16 Mar 2014 10:12 PM |
I would be like joking around with them
I would look at them and stare at them until they run |
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| 16 Mar 2014 10:12 PM |
| Every Seeker that ever sees me chases me down to the ends of the Earth, no matter where I go or where I try to hide. |
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| 16 Mar 2014 10:13 PM |
@Acb
I cannot stand it when someone is near you and makes both the hiding spots obvious.
Well, never really happened, but when it almost does, I feel like breaking a leg. |
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| 16 Mar 2014 10:14 PM |
Also, I like how "Fedora" is the second unlock-able hat.
I hope that's meant to kind of be a joke...? |
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| 16 Mar 2014 10:15 PM |
"I hope that's meant to kind of be a joke...?"
what if there was an action for that hat
/e tip fedora |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 16 Mar 2014 10:15 PM |
If you look like you're meant to be there, then they never really find you.
Like if you're a box aligned with the grid in a corner of a cubicle that already has a box in it, they never get you. Same with a laptop on a lab table centered. |
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| 16 Mar 2014 10:16 PM |
@Blast
"HURR COMPUTER FACING SOUTH? NOTHING ABNORMAL THERE"
@Succes
Oh god, someone needs to script that. |
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| 16 Mar 2014 10:16 PM |
@Blast
Hiding when the Seekers still haven't been spawned is a pain.
It makes you face the spawn in the stupidest way possible and is really hard to fix. |
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| 16 Mar 2014 10:19 PM |
sometimes i actually just stay at their spawn as a prop
then run away |
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| 16 Mar 2014 10:20 PM |
@Succes
One guy just raged and raged because he kept getting caught, swearing in the chat like a big boy.
Also, I once got my torso stuck in a dude's arm. I could only control jumping and moving partially, and when we moved we had to take slow, large turns.
When I reset, it killed us both. It was like something out of H.P. Lovecraft. |
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