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Re: Help with tables?

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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 12:03 PM
I have this...

table = {"Player2","Player1"}
random = math.random(1,#table)
Picked = table[random]
if Picked == table[1] then
print("Hi Player2")
elseif Picked == table[2] then
print("Hi player1")
wait()
end

I am just questioning if it's possible to have it as EVERY player who is in the game... and maybe go by time of entry... So say I join the game first and then "Bob" joins then "Bobby" joins. It would be

table = {"GamingOwl","Bob","Bobby"}

It would be fine if it was a random table too.... I just need it as a table...
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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 12:10 PM
Small bump
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filiptibell is not online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
16 Mar 2014 12:13 PM
Why'd you need to make a separate table???
Use :GetChildren() on game.Players. It returns a table.
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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 12:17 PM
I'm trying to choose certain people... If I use math.random on plain players like...

local players = game.Players:GetPlayers()
local ran = players[math.random(#players)]

then it could choose the same person twice. (Forgot to mention in the final script it chooses 2 people.)
So I want to use a table to make sure it doesn't choose the same person twice....
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VerifiedName is not online. VerifiedName
Joined: 26 Jul 2009
Total Posts: 4534
16 Mar 2014 12:19 PM
add this to top of script

math.randomseed(tick())

#nerdsunited
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filiptibell is not online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
16 Mar 2014 12:20 PM
Well, then I guess what you want is to use table.insert?
http://wiki.roblox.com/index.php/Function_dump/Table_manipulation#table.insert
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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 12:20 PM
Players = {}

function PlayerAdded()
Players = game.Players:GetChildren()
for i = 1, #Players do
print(Players[i].Name)
end
end

game.Players.PlayerEntered:connect(PlayerAdded)

for _,v in pairs (game.Players:GetChildren()) do
PlayerAdded()
end

This will print the name of the players in the game everytime someone joins.

Look, I do things now! http://www.roblox.com/Forum/ShowPost.aspx?PostID=128214378
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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 12:26 PM
Thank you everyone.
Thank you blue for the script.... I think.... It's gonna take some time to play around with it and make it work to what I want to do for the final script... but it will be worth it in the end!
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
16 Mar 2014 12:34 PM
@filip use GetPlayers()


@blue What if a player leaves?


function game.Players.PlayerRemoving:connect(function(p)
for i = 1,#Players do
if i == p then
table.remove(Players[i])
end
end
end)


Something like that I think?
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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 12:43 PM
@War

It resets the table every time a player joins

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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 12:43 PM
@War
Oh, nevermind, I see what you were getting at.
That code you gave for PlayerRemoved() should work with mine.

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filiptibell is not online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
16 Mar 2014 12:43 PM
May I ask, what is the difference between using GetPlayers() and GetChildren() on game.Players? Is GetPlayers() faster or why is it better? o.o
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islandmaker2012 is not online. islandmaker2012
Joined: 07 Nov 2012
Total Posts: 9327
16 Mar 2014 12:44 PM
/\
if a value or something is inserted into game.Players for any reason,youll have "Value" in your table XD
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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 12:48 PM
GetChildren() returns EVERYTHING inside game.Players

GetPlayers() only returns Player objects.

Like what island said.

If I have an int value or a model inside game.Players
(Like game.Players.Model)

GetChildren() would return the Players + the Model.
GetPlayers() would return just the Players.

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filiptibell is not online. filiptibell
Joined: 10 Mar 2013
Total Posts: 2362
16 Mar 2014 12:51 PM
Oh... I always thought game.Players was locked so you couldn't insert anything there :P
Thanks.
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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 12:54 PM
Okay... Me again... Just wondering how you would choose which does which?

table = {"Player2","Player1"}
random = math.random(1,#table)
Picked = table[random]
if Picked == table[1] then
print("Hi Player2")
elseif Picked == table[2] then
print("Hi player1")
wait()
end

Like this I could choose if it was table 1 or 2... How can I do it with yours?

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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 12:59 PM
The same way.

When the server stats:
Players = {}

When players join, the table now says:
Players = {Player1, Player2, blueboy112, Telamon}

You can get a player by:

Players[Number you want]

So,

Players[1] Would return 'Player1'
and Players[3] would return 'blueboy112'


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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 01:00 PM
*FACE PALM* Thanks
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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 01:04 PM
function PickPlayer()
local Picked = Players[math.random(1,#Players)]
print("Hi "..Picked.Name)
end

function PlayerAdded()
Players = game.Players:GetChildren()
for i = 1, #Players do
print(Players[i].Name)
end
PickPlayer()
end

game.Players.PlayerEntered:connect(PlayerAdded)

game.Players.PlayerRemoved:connect(function(p)
for i = 1, #Players do
if Players[i] == p then
table.remove(Players[i])
end
end
end)

for _,v in pairs (game.Players:GetChildren()) do
PlayerAdded()
end

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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 01:05 PM
That's the full script.

My script + War's section + It picks a player and prints "Hi ThePlayersName"

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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 01:06 PM
(It only says Hi once that player has been randomly picked)

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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 01:09 PM
I just realized your script activates with a player enters... I don't want the script to trigger when the player enters. I want be able to access the table later on in the script.... If it is just adding to the table when the person enters then it's fine... If not then I need something different... >_<
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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 01:12 PM
It updates the same table.

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blueboy112 is not online. blueboy112
Joined: 15 Apr 2009
Total Posts: 802
16 Mar 2014 01:12 PM
Ah woops. Forgot to add

Players = {}

To the beginning of the script.

That's the main table that gets updated.

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GamingOwl is not online. GamingOwl
Joined: 18 Feb 2014
Total Posts: 350
16 Mar 2014 01:24 PM
Thank you!
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