Xulp
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| Joined: 24 Apr 2012 |
| Total Posts: 451 |
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| 14 Mar 2014 01:42 PM |
| I'm currently using welds then CFraming the main part and anchoring it, but it doesn't always work because some pieces fall off. This would be VERY useful. |
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UnStunned
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| Joined: 14 Jun 2012 |
| Total Posts: 122 |
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| 14 Mar 2014 01:45 PM |
c=script.Parent.Parent c.CFrame=CFrame.new(Blah Blah Blah) This i think will move the whole model. |
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Xulp
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| Joined: 24 Apr 2012 |
| Total Posts: 451 |
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| 14 Mar 2014 01:47 PM |
| Models have no CFrame property. |
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| 14 Mar 2014 01:47 PM |
| CFrame is not a valid Member of model.. |
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Nhelp
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| Joined: 05 Aug 2011 |
| Total Posts: 11557 |
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| 14 Mar 2014 01:49 PM |
| I have a good plugin. I don't remember where I have it from though. |
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| 14 Mar 2014 01:51 PM |
I think there's some sort of method to get the modles CFrame,and somehow CFrame it..
Like GetModelCFrame or something.. |
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UnStunned
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| Joined: 14 Jun 2012 |
| Total Posts: 122 |
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| 14 Mar 2014 01:51 PM |
Oh yea :p Umm then you need to like you need to use some sort of a plugin |
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Xulp
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| Joined: 24 Apr 2012 |
| Total Posts: 451 |
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| 14 Mar 2014 01:51 PM |
| I'm looking for source to put inside a script, not a tool. If you have the source of the tool, that could work. |
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UnStunned
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| Joined: 14 Jun 2012 |
| Total Posts: 122 |
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| 14 Mar 2014 01:52 PM |
@all the people saying "use a plugin" Don't be dum..he's not asking how to move a model in studio,he wants to CFrame it,with Scripts,WHILE THE GAME IS GOING If he wanted to move the model in studio,he can do that easily.. Yeeesh |
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TomsGames
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| Joined: 11 Oct 2013 |
| Total Posts: 1615 |
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| 14 Mar 2014 01:53 PM |
CFrame is a member of model, thank you very much everyone.
model = game.Workspace.Model cframe = model:GetModelCFrame() print(cframe)
Educated! |
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Xulp
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| Joined: 24 Apr 2012 |
| Total Posts: 451 |
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| 14 Mar 2014 01:54 PM |
| That's no different than getting the CFrame of the PrimaryPart, and I'm looking to move it, not get it. |
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UnStunned
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| Joined: 14 Jun 2012 |
| Total Posts: 122 |
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TomsGames
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| Joined: 11 Oct 2013 |
| Total Posts: 1615 |
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| 14 Mar 2014 01:57 PM |
Ok then, so I don't see what your problem is?
Put a brick at the same CFrame as the model right in the centre with cancollide to false, anchored to false etc...
Weld every brick to that centre brick right? Got that? Now Cframe that brick. |
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Xulp
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| Joined: 24 Apr 2012 |
| Total Posts: 451 |
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| 14 Mar 2014 01:58 PM |
| Because I want it to be anchored, and things seem to be falling off. |
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TomsGames
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| Joined: 11 Oct 2013 |
| Total Posts: 1615 |
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| 14 Mar 2014 02:00 PM |
| That's because not everything is welded to it. |
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UnStunned
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| Joined: 14 Jun 2012 |
| Total Posts: 122 |
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| 14 Mar 2014 02:03 PM |
s=script.Parent s.Anchored=true |
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