Flosky
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| Joined: 15 May 2011 |
| Total Posts: 1815 |
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| 13 Mar 2014 06:49 PM |
| I'm trying to make a fairly well-built game, and one aspect a lot of the better games have is terrain that's uneven, but all of the edges line up perfectly. I once messages asimo and he replied saying that he used flat bricks. How do you make an uneven terrain with flat bricks, but all of the edges are perfectly aligned?? |
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| 13 Mar 2014 07:31 PM |
qcmd.utl + building assisstant
Youtube some videos with those two. Try the tag "roblox terrain" or something along roblox with terrain, and qcmd.utl. |
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EgoMoose
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| Joined: 04 Feb 2009 |
| Total Posts: 2896 |
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| 13 Mar 2014 07:36 PM |
| Can you give an example? Like a link to a model or a place? (If a place, specify what part) |
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Flosky
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| Joined: 15 May 2011 |
| Total Posts: 1815 |
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| 13 Mar 2014 07:39 PM |
| Ok. I tried and got mostly ACTUAL terrain, but I see some, so I'll check them out, thanks! |
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Flosky
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| Joined: 15 May 2011 |
| Total Posts: 1815 |
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| 13 Mar 2014 07:41 PM |
Here's an example of what I mean. This is the type of terrain I mean (made by asimo3089)
http://www.roblox.com/Scattered-V0-9-Uncopylocked-Original-place?id=19138286 |
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EgoMoose
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| Joined: 04 Feb 2009 |
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| 13 Mar 2014 08:01 PM |
Hmm, well there are a few ways to go about it...
The easiest way would be to take the time and modify a variation of terrain generation.
You could look at the wiki page, it's a start.
http://wiki.roblox.com/index.php?title=Terrain_Generation
I'd also suggest taking a look at some popular terrain generation algorithms such as...
Diamond-square Algorithm Midpoint displacement Algorithm Perlin Noise Simplex Noise
As for doing it by hand you could, but it might be time consuming and I'm afraid I can't direct you in the direction of the right tools, sorry! |
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Flosky
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| Joined: 15 May 2011 |
| Total Posts: 1815 |
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| 13 Mar 2014 08:05 PM |
| No problem. I found a video that shows how with the tools, and I 'think' I'll be able to do it once I figure out how to do it properly. |
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powertool
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| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
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| 13 Mar 2014 09:48 PM |
What many people do is a wireframe/vertex like system, some call it doritos.
Basically you SPAM points all over the map, play with them, then use something like Buildv4's triangle function to join them three at a time. It takes a long time to make anything, though. Because of the points you need to spam everywhere.
*wants heightmap import* |
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sk8t3r230
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| Joined: 13 Jun 2011 |
| Total Posts: 8649 |
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| 13 Mar 2014 10:29 PM |
By making terrain by hand is quite easy, but it takes a lot of patience to cover a lot of area.
By using CmdUtl, you can use it's SelectEdge feature which is very handy, I suggest looking for tutorials in youtube. |
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