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Re: Perfect, Uneven Terrain??

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Flosky is not online. Flosky
Joined: 15 May 2011
Total Posts: 1815
13 Mar 2014 06:49 PM
I'm trying to make a fairly well-built game, and one aspect a lot of the better games have is terrain that's uneven, but all of the edges line up perfectly. I once messages asimo and he replied saying that he used flat bricks. How do you make an uneven terrain with flat bricks, but all of the edges are perfectly aligned??
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FalconAviator is not online. FalconAviator
Joined: 24 Jan 2014
Total Posts: 920
13 Mar 2014 07:31 PM
qcmd.utl + building assisstant

Youtube some videos with those two.
Try the tag "roblox terrain" or something along roblox with terrain, and qcmd.utl.
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EgoMoose is not online. EgoMoose
Joined: 04 Feb 2009
Total Posts: 2896
13 Mar 2014 07:36 PM
Can you give an example? Like a link to a model or a place? (If a place, specify what part)
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Flosky is not online. Flosky
Joined: 15 May 2011
Total Posts: 1815
13 Mar 2014 07:39 PM
Ok. I tried and got mostly ACTUAL terrain, but I see some, so I'll check them out, thanks!
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Flosky is not online. Flosky
Joined: 15 May 2011
Total Posts: 1815
13 Mar 2014 07:41 PM
Here's an example of what I mean. This is the type of terrain I mean (made by asimo3089)

http://www.roblox.com/Scattered-V0-9-Uncopylocked-Original-place?id=19138286
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EgoMoose is not online. EgoMoose
Joined: 04 Feb 2009
Total Posts: 2896
13 Mar 2014 08:01 PM
Hmm, well there are a few ways to go about it...

The easiest way would be to take the time and modify a variation of terrain generation.

You could look at the wiki page, it's a start.

http://wiki.roblox.com/index.php?title=Terrain_Generation

I'd also suggest taking a look at some popular terrain generation algorithms such as...

Diamond-square Algorithm
Midpoint displacement Algorithm
Perlin Noise
Simplex Noise

As for doing it by hand you could, but it might be time consuming and I'm afraid I can't direct you in the direction of the right tools, sorry!
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Flosky is not online. Flosky
Joined: 15 May 2011
Total Posts: 1815
13 Mar 2014 08:05 PM
No problem. I found a video that shows how with the tools, and I 'think' I'll be able to do it once I figure out how to do it properly.
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powertool is not online. powertool
Joined: 01 Feb 2008
Total Posts: 3771
13 Mar 2014 09:48 PM
What many people do is a wireframe/vertex like system, some call it doritos.

Basically you SPAM points all over the map, play with them, then use something like Buildv4's triangle function to join them three at a time. It takes a long time to make anything, though. Because of the points you need to spam everywhere.

*wants heightmap import*
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sk8t3r230 is online. sk8t3r230
Joined: 13 Jun 2011
Total Posts: 8649
13 Mar 2014 10:29 PM
By making terrain by hand is quite easy, but it takes a lot of patience to cover a lot of area.

By using CmdUtl, you can use it's SelectEdge feature which is very handy, I suggest looking for tutorials in youtube.
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Naruto9200 is not online. Naruto9200
Joined: 18 Feb 2013
Total Posts: 21997
14 Mar 2014 02:06 AM
Triangle terrain....
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