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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: regular script to local script conversion

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nasirs001 is not online. nasirs001
Joined: 16 Jan 2010
Total Posts: 395
13 Mar 2014 04:17 PM
ok so as roblox has made regular scripts in hopperbins unable to work will my regular scripts work in localscripts if I just copy and past the code?
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
13 Mar 2014 04:26 PM
Almost surely.

The only feature which local scripts do not retain is the ability to replicate some instances (messages, hints, sounds), but for the most part this is desired anyway.
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nasirs001 is not online. nasirs001
Joined: 16 Jan 2010
Total Posts: 395
13 Mar 2014 04:39 PM
well I must be doing something wrong beause this script refuses to work it gets as far as changing the mouse but stops there

--clockwork

local bin = Game.Players.LocalPlayer.Backpack:FindFirstChild("Earth Barrier")
local Player = Game.Players.LocalPlayer
local mouse = Player:GetMouse()
local c = Player.Character

enabled = true


function onButton1Down(mouse)
if not enabled then return end
local player = game.Players.LocalPlayer
enabled = false
game:GetService("Chat"):Chat(c.Head, "Earth Barrier!!!")


Seal = Instance.new("Model", c)
Game:GetService("Debris"):AddItem(Seal, 20)
Sideb = Instance.new("Part", Seal)
Sideb.BrickColor = BrickColor.new("CGA brown")
Sideb.Position = mouse.Hit.p + Vector3.new(-0.1, 5.7, 4.8)
Sideb.Anchored = true
Sideb.Name = ("Part2")
Sideb.FormFactor = ("Custom")
Sideb.Size = Vector3.new(9.8, 10, 0.2)
function Damage(hit)
human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil
if human ~= nil then
local player = game.Players.LocalPlayer
if player == true then return end
print("trigger") -- if the toucher is human, then
player.Character.Torso.Anchored = true
wait(5)
player.Character.Torso.Anchored = false -- damage the human
end
end
Sideb.Touched:connect(Damage)

Sided = Instance.new("Part", Seal)
Sided.Anchored = true
Sided.Name = ("Part4")
Sided.BrickColor = BrickColor.new("CGA brown")
Sided.FormFactor = ("Custom")
Sided.Size = Vector3.new(9.8, 10, 0.1)
Sided.Position = mouse.Hit.p + Vector3.new(0.1, 5.7, -4.9)
function Damage(hit)
human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil
if human ~= nil then
local player = game.Players.LocalPlayer
if player == true then return end
print("trigger") -- if the toucher is human, then
player.Character.Torso.Anchored = true
wait(5)
player.Character.Torso.Anchored = false -- damage the human
end
end
Sided.Touched:connect(Damage)

Sidea = Instance.new("Part", Seal)
Sidea.Anchored = true
Sidea.Name = ("Part1")
Sidea.BrickColor = BrickColor.new("CGA brown")
Sidea.Rotation = Vector3.new(0, 90, 0)
Sidea.FormFactor = ("Custom")
Sidea.Size = Vector3.new(9.8, 10, 0.2)
Sidea.Position = mouse.Hit.p + Vector3.new(4.9, 5.7, 0.1)
function Damage(hit)
human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil
if human ~= nil then
local player = game.Players.LocalPlayer
if player == true then return end
print("trigger") -- if the toucher is human, then
player.Character.Torso.Anchored = true
wait(5)
player.Character.Torso.Anchored = false -- damage the human
end
end
Sidea.Touched:connect(Damage)

Sidee = Instance.new("Part", Seal)
Sidee.Anchored = true
Sidee.BrickColor = BrickColor.new("CGA brown")
Sidee.Name = ("Part5")
Sidee.FormFactor = ("Custom")
Sidee.Size = Vector3.new(10, 0.2, 10)
Sidee.Position = mouse.Hit.p + Vector3.new(0, 10.7, 0)
function Damage(hit)
human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil
if human ~= nil then
local player = game.Players.LocalPlayer
if player == true then return end
print("trigger") -- if the toucher is human, then
player.Character.Torso.Anchored = true
wait(5)
player.Character.Torso.Anchored = false -- damage the human
end
end
Sidee.Touched:connect(Damage)

Sidec = Instance.new("Part", Seal)
Sidec.Anchored = true
Sidec.Name = ("Part3")
Sidec.BrickColor = BrickColor.new("CGA brown")
Sidec.Rotation = Vector3.new(0, 90, 0)
Sidec.FormFactor = ("Custom")
Sidec.Size = Vector3.new(9.8, 10, 0.2)
Sidec.Position = mouse.Hit.p + Vector3.new(-4.9, 5.7, -0.2)
function Damage(hit)
human = hit.Parent:FindFirstChild("Humanoid") -- returns "Humanoid" if exists, else returns nil
if human ~= nil then
local player = game.Players.LocalPlayer
if player == true then return end
print("trigger") -- if the toucher is human, then
player.Character.Torso.Anchored = true
wait(5)
player.Character.Torso.Anchored = false -- damage the human
end
end
Sidec.Touched:connect(Damage)



wait(1)
enabled = true
end

function onSelected(mouse)
print("select")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

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