Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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| 11 Mar 2014 12:29 AM |
Hey there! So this is a quick vote for which features should be added to Compound Chernobyl, The Paramount Federation's base.
#1
A) Allies count 1/2 towards an official raid.
The requirement would vary on the server size, but it would need to have at least 1/4 defenders present at the beginning of the raid, and there will still be a required amount of
EXAMPLE:
In a 20 person server, there should be at LEAST 3 PMT, but there needs to be a total of 5 defenders.
With allies counting as half the official value of PMT, you can either have at least:
3 PMT, 4 allies (7 defenders)
5 PMT (5 defenders)
What's the catch? Anyone in an ally would be auto-assigned, so that raiders don't switch to the ally team if they're in an allied group, so the raid can be official.
B) Keep it simple and make allies not count for anything, and have the option of switching to the ally team once you've automatically spawned on raiders
2. Kills and Credits
Do you think this is a good way to earn things in a large base?
For spawning: The more kills you have, the more options you have. There are two spawns for both teams which you can select via GUI where you want to automatically spawn at. There is also one check point in the middle of the map that is able to be captured.
40 kills: Spawn a little bit ahead of the main spawns, which is between the main spawns and checkpoint.
85 kills: Spawn between the checkpoint and the base.
A1) I like the required amounts
B1) No, I think it should be changed (you will need to put in the amount you think should be required
For vehicles: The more credits you have, the more things you can buy. The longer you are in-game, the more credits you earn. (10 credits every minute)
Jeep: 250 credits (25 minutes)
Tank: 500 credits (50 minutes)
A2) I like the required amounts
B2) No, I think it should be changed (you will need to put in the amount you think should be required
3. Airstrike
**YOU NEED TO READ #2 BEFORE GETTING THIS ONE**
Airstrike: 850 credits (1 hour and 25 minutes)
An airstrike would be available in only one shop in the map, which are the main spawns. It costs 850 credits, and a GUI pops up showing the map. You can choose any spawn location on the map. (THERE ARE A TOTAL OF 5 ABLE SPAWN AREAS ON THE MAP, MEANING THE MAIN SPAWNS CANNOT BE SELECTED) This airstrike would last for 1 minute. It blocks all exits from this selected spawn, so the enemy team cannot leave it, and will have to select elsewhere to spawn.
A) Yes, that'd be great
B) No, way too OP
That is all the decisions for now. The polls will close at 3/11/2014 5:45 PM EST
You don't need to post your opinions on all 3 of the available decisions, but it'd be appreciated if you did. The more feedback, the better.
Continual bumps would be nice as well once you've voted.
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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| 11 Mar 2014 12:32 AM |
To vote, please fill out like this.
1. (A or B)
2. (A1 or B1, A2 or B2)
3. (A or B)
Example:
1. A
2. B2, A1
3. B |
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| 11 Mar 2014 02:31 AM |
Will your country or planet be called Ukraine II?
lol
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BR4DERZ
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| Joined: 09 May 2010 |
| Total Posts: 2712 |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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| 11 Mar 2014 06:39 AM |
"Will your country or planet be called Ukraine II?"
Someone didn't read the lore. o.o |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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Dimste
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| Joined: 07 Feb 2013 |
| Total Posts: 15684 |
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Viscerate
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| Joined: 02 Dec 2011 |
| Total Posts: 3853 |
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| 11 Mar 2014 08:46 AM |
neither 2 or 3 is half of 5
racing jobruin to 10k |
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Scathe
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| Joined: 17 Sep 2012 |
| Total Posts: 5903 |
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| 11 Mar 2014 08:48 AM |
1. A
2. B1, A2
3. A
definitely like the airstrike. i think SC has that at their base during their revival.
~ boogie fever ~
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Viscerate
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| Joined: 02 Dec 2011 |
| Total Posts: 3853 |
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| 11 Mar 2014 08:48 AM |
yes it was
racing jobruin to 10k |
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| 11 Mar 2014 10:05 AM |
| I kind of think that letting people buy things will be unfair. I don't like most games because you have to buy things which give a certain advantage over someone who doesn't have it. Here's what I was thinking: All spawn points but the main ones have to be captured by a certain side. As for vehicles, there are certain vehicle spawn points around the map that the enemy team also has to capture. And to make it so that one lone person can't just waltz into a capture area, it takes around twenty seconds to fully capture a location. I'm thinking that the enemy spawn point be at one side of the map, and the spawn point for defenders be at the other side of the map. The ally spawn point can be next to their respective team's spawn point (i.e. a raider's ally spawn point is next to the raider spawn point) unless, like most bases I've seen, there's only one ally for the defenders. Anyway, the main base should be in the middle with a forty second sprint at dead run. The base should be able to be captured by either side, and whichever side holds it for x minutes wins the raid. The main base can be the central operations for an airstrike, and be used for attacks on spawn points or vehicle spawns. If you guys need me to clarify anything, just say. |
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kamar056
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| Joined: 18 Nov 2007 |
| Total Posts: 2506 |
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| 11 Mar 2014 11:39 AM |
do you have to wear gas masks to get into the fort
THE POLAR BEAR HAS RETURNED |
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| 11 Mar 2014 12:27 PM |
| I like idea number one a lot, I feel like it's necessary if we aren't going to be isolationists and will have allies that we can rely on. Number two, however, I may have something against it. I feel like this would provide the defensive team with an unfair advantage over the offensive team, because typically there will be members patrolling the fort and racking up kills as time passes, giving them the ability to unlock the options which you listed. Number three is a little unnecessary in my opinion, but I guess it's something that can be discussed too. |
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Defamatus
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| Joined: 22 Jun 2009 |
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 11 Mar 2014 04:16 PM |
1. A
2. A1, B2- Jeep= 15 minutes, Tank= 45
3. B |
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develops
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| Joined: 28 Jan 2014 |
| Total Posts: 11 |
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| 11 Mar 2014 07:24 PM |
have credits/levels
or saveable credits =3 |
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