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Re: Compound Chernobyl: The public decides!

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Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
11 Mar 2014 12:29 AM
Hey there! So this is a quick vote for which features should be added to Compound Chernobyl, The Paramount Federation's base.

#1


A) Allies count 1/2 towards an official raid.

The requirement would vary on the server size, but it would need to have at least 1/4 defenders present at the beginning of the raid, and there will still be a required amount of

EXAMPLE:

In a 20 person server, there should be at LEAST 3 PMT, but there needs to be a total of 5 defenders.

With allies counting as half the official value of PMT, you can either have at least:

3 PMT, 4 allies (7 defenders)

5 PMT (5 defenders)

What's the catch? Anyone in an ally would be auto-assigned, so that raiders don't switch to the ally team if they're in an allied group, so the raid can be official.

B) Keep it simple and make allies not count for anything, and have the option of switching to the ally team once you've automatically spawned on raiders


2. Kills and Credits


Do you think this is a good way to earn things in a large base?

For spawning: The more kills you have, the more options you have. There are two spawns for both teams which you can select via GUI where you want to automatically spawn at. There is also one check point in the middle of the map that is able to be captured.

40 kills: Spawn a little bit ahead of the main spawns, which is between the main spawns and checkpoint.

85 kills: Spawn between the checkpoint and the base.

A1) I like the required amounts

B1) No, I think it should be changed (you will need to put in the amount you think should be required

For vehicles: The more credits you have, the more things you can buy. The longer you are in-game, the more credits you earn. (10 credits every minute)

Jeep: 250 credits (25 minutes)

Tank: 500 credits (50 minutes)

A2) I like the required amounts

B2) No, I think it should be changed (you will need to put in the amount you think should be required


3. Airstrike


**YOU NEED TO READ #2 BEFORE GETTING THIS ONE**

Airstrike: 850 credits (1 hour and 25 minutes)

An airstrike would be available in only one shop in the map, which are the main spawns. It costs 850 credits, and a GUI pops up showing the map. You can choose any spawn location on the map. (THERE ARE A TOTAL OF 5 ABLE SPAWN AREAS ON THE MAP, MEANING THE MAIN SPAWNS CANNOT BE SELECTED) This airstrike would last for 1 minute. It blocks all exits from this selected spawn, so the enemy team cannot leave it, and will have to select elsewhere to spawn.

A) Yes, that'd be great

B) No, way too OP


That is all the decisions for now. The polls will close at 3/11/2014 5:45 PM EST

You don't need to post your opinions on all 3 of the available decisions, but it'd be appreciated if you did. The more feedback, the better.

Continual bumps would be nice as well once you've voted.
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SirGeorgeDuff is not online. SirGeorgeDuff
Joined: 10 Nov 2013
Total Posts: 4486
11 Mar 2014 12:31 AM
3 and 2. Sound great
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Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
11 Mar 2014 12:32 AM
To vote, please fill out like this.

1. (A or B)

2. (A1 or B1, A2 or B2)

3. (A or B)

Example:

1. A

2. B2, A1

3. B
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TheLimitedMonster is not online. TheLimitedMonster
Joined: 07 Aug 2013
Total Posts: 1076
11 Mar 2014 02:29 AM
1. A

2.A1

3.B
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Profounder is not online. Profounder
Joined: 15 Mar 2012
Total Posts: 32930
11 Mar 2014 02:31 AM
Will your country or planet be called Ukraine II?

lol

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BR4DERZ is not online. BR4DERZ
Joined: 09 May 2010
Total Posts: 2712
11 Mar 2014 05:56 AM
too long to read
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minminopop is not online. minminopop
Joined: 27 Apr 2012
Total Posts: 1030
11 Mar 2014 06:01 AM
A for all of them.
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Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
11 Mar 2014 06:39 AM
"Will your country or planet be called Ukraine II?"

Someone didn't read the lore. o.o
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USMCGhost00 is not online. USMCGhost00
Joined: 17 Aug 2012
Total Posts: 4872
11 Mar 2014 07:01 AM
1: A1
2: A1
3: A1
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Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
11 Mar 2014 07:36 AM
B1
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Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
11 Mar 2014 08:09 AM
B2
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Dimste is not online. Dimste
Joined: 07 Feb 2013
Total Posts: 15684
11 Mar 2014 08:37 AM
B3
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Viscerate is not online. Viscerate
Joined: 02 Dec 2011
Total Posts: 3853
11 Mar 2014 08:46 AM
neither 2 or 3 is half of 5

racing jobruin to 10k
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DeadDemon959 is not online. DeadDemon959
Joined: 29 Dec 2009
Total Posts: 2969
11 Mar 2014 08:47 AM
CHERNOBYL WASNT FUN
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Scathe is not online. Scathe
Joined: 17 Sep 2012
Total Posts: 5903
11 Mar 2014 08:48 AM
1. A

2. B1, A2

3. A

definitely like the airstrike. i think SC has that at their base during their revival.

~ boogie fever ~
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Viscerate is not online. Viscerate
Joined: 02 Dec 2011
Total Posts: 3853
11 Mar 2014 08:48 AM
yes it was

racing jobruin to 10k
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Rocketbadge is not online. Rocketbadge
Joined: 22 Dec 2013
Total Posts: 2
11 Mar 2014 10:05 AM
I kind of think that letting people buy things will be unfair. I don't like most games because you have to buy things which give a certain advantage over someone who doesn't have it. Here's what I was thinking: All spawn points but the main ones have to be captured by a certain side. As for vehicles, there are certain vehicle spawn points around the map that the enemy team also has to capture. And to make it so that one lone person can't just waltz into a capture area, it takes around twenty seconds to fully capture a location. I'm thinking that the enemy spawn point be at one side of the map, and the spawn point for defenders be at the other side of the map. The ally spawn point can be next to their respective team's spawn point (i.e. a raider's ally spawn point is next to the raider spawn point) unless, like most bases I've seen, there's only one ally for the defenders. Anyway, the main base should be in the middle with a forty second sprint at dead run. The base should be able to be captured by either side, and whichever side holds it for x minutes wins the raid. The main base can be the central operations for an airstrike, and be used for attacks on spawn points or vehicle spawns. If you guys need me to clarify anything, just say.
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kamar056 is not online. kamar056
Joined: 18 Nov 2007
Total Posts: 2506
11 Mar 2014 10:08 AM
Mehh
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legalsling9 is not online. legalsling9
Joined: 23 Nov 2011
Total Posts: 43
11 Mar 2014 11:38 AM
1.B

2.A1

3.B
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Antagonise is not online. Antagonise
Joined: 10 Jul 2013
Total Posts: 13549
11 Mar 2014 11:39 AM
do you have to wear gas masks to get into the fort


THE POLAR BEAR HAS RETURNED
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LordVydrak is not online. LordVydrak
Joined: 16 Jul 2011
Total Posts: 28831
11 Mar 2014 12:27 PM
I like idea number one a lot, I feel like it's necessary if we aren't going to be isolationists and will have allies that we can rely on. Number two, however, I may have something against it. I feel like this would provide the defensive team with an unfair advantage over the offensive team, because typically there will be members patrolling the fort and racking up kills as time passes, giving them the ability to unlock the options which you listed. Number three is a little unnecessary in my opinion, but I guess it's something that can be discussed too.
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Defamatus is not online. Defamatus
Joined: 22 Jun 2009
Total Posts: 764
11 Mar 2014 03:32 PM
1. A
2. A1
3. A
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harleyman8 is not online. harleyman8
Joined: 18 Sep 2010
Total Posts: 20
11 Mar 2014 03:40 PM
1. A
2. A1
3. A
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Smog879 is not online. Smog879
Joined: 15 Mar 2008
Total Posts: 8277
11 Mar 2014 04:16 PM
1. A

2. A1, B2- Jeep= 15 minutes, Tank= 45

3. B
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develops is not online. develops
Joined: 28 Jan 2014
Total Posts: 11
11 Mar 2014 07:24 PM
have credits/levels

or saveable credits =3
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