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| 08 Mar 2014 12:19 PM |
While True Do if game.Workspace.GetPlayers .true .Humanoid.WalkSpeed = 16.false then Player.ban() end end end |
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| 08 Mar 2014 12:24 PM |
| speed exploiters dont need to change walkseed to go faster. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 08 Mar 2014 12:33 PM |
They are trying to find a way that would wreck no games. Or make anything glitch
Your's probably does in some way or another |
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| 08 Mar 2014 12:57 PM |
| little, you need to get to know your enemy(Cheat engine) as i have done.if it can edit simple values, why havent you seen cheat engines do a lot worse |
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| 08 Mar 2014 02:05 PM |
| Walkspeed editing would stop a lot of them. |
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| 08 Mar 2014 03:52 PM |
| i know, mine also logs positions and determins if they are going faster than walkspeed. |
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Devoi
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| 08 Mar 2014 05:56 PM |
| check their change in position every second and compare it to the maximum change allowed with 16 walkspeed |
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| 08 Mar 2014 06:07 PM |
| All you have to do is keep their walk-speed at a constant and if it goes over a certain amount such as 18 you get kicked. And also roblox's developers don't care about exploits if you read about term of service |
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| 08 Mar 2014 07:07 PM |
| Devoi, that is exactly what i am doing. I have two vector3s, one for a prev recorded, and one for the one just recorded, i check the magnitude, if its over the walkseed plus two then stuff happens. |
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| 08 Mar 2014 07:12 PM |
| speedhackers on roblox use walkspeed. Its not like I speed hack or anything <,< |
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| 08 Mar 2014 07:35 PM |
Just look up Christbru01 or better yet.
http://wiki.roblox.com/index.php?title=User-created_web_APIs |
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kingmatt2
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| Joined: 20 Aug 2011 |
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| 08 Mar 2014 11:09 PM |
| http://www.roblox.com/Remove-Speed-Hack-item?id=142579137 |
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cade2000
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Person299
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| 09 Mar 2014 10:59 AM |
| If you just log position change, what if you get accidentally flung? Or if you fall for a while? Or if you hop in a really fast plane? Would you get banned? |
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| 09 Mar 2014 11:05 AM |
| You can use some of the humanoid properties to make exceptions, such as the Sit property for if they travel in a fast vehicle or the jump property to see if they are jumping, but I am not sure about being flung though. |
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| 09 Mar 2014 11:20 AM |
| Dec, i did the exact same thing as well, and for being flung, i amde it so it kills them if they go to fast. and the banning part has a delay so if something happens once it doesnt ban everyone. |
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kingmatt2
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| 09 Mar 2014 01:38 PM |
| But what is someone is hit by a wall/car and go flying.. I would not use this. |
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| 09 Mar 2014 01:58 PM |
| unlikely that you would fly for 5 seconds and not be killed. |
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