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Re: Global Server Messages

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SkyEagleHero is not online. SkyEagleHero
Joined: 03 May 2013
Total Posts: 321
23 Feb 2014 11:02 AM
Game Developers should have a Global Server Message system for their games. This is something that appears to every player in all servers. There will be a spot for this in the configure place section. It will say "Global Message". It will have the layout of sending a PM to a specific player. There will be a Title and Body to the message. This will help game developers notify there players that there may be a shutdown or huge update being implemented currently. This will help players get the memo while also still being in the game. When the message is sent there will be an exit button to close the message. To prevent spam, there will be a 10 minute cooldown until you can send another message on that game.

Support? If not, please explain why.
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Buckeyeman0923 is not online. Buckeyeman0923
Joined: 06 Oct 2009
Total Posts: 6671
23 Feb 2014 11:04 AM
Support
be constructive, you lousy no-supporting morons who lurk this thread.
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SkyEagleHero is not online. SkyEagleHero
Joined: 03 May 2013
Total Posts: 321
23 Feb 2014 12:23 PM
bump
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
23 Feb 2014 12:28 PM
Can already be done through scripting. No support.
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MrPhelps is not online. MrPhelps
Joined: 27 Feb 2010
Total Posts: 27982
23 Feb 2014 12:46 PM
Admin commands?

Been there, done that.




~The OT Snowman~
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deltav is not online. deltav
Joined: 01 Jan 2008
Total Posts: 31893
23 Feb 2014 12:51 PM
"Can already be done through scripting. No support."
If the suggested feature can be scripted, but seems important and useful enough for everyone to have, then I believe that ROBLOX should try to implement it instead. Support.
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SkyEagleHero is not online. SkyEagleHero
Joined: 03 May 2013
Total Posts: 321
23 Feb 2014 12:56 PM
@DataStore

What's more convenient, having to script this or having something easier at your use?
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SkyEagleHero is not online. SkyEagleHero
Joined: 03 May 2013
Total Posts: 321
23 Feb 2014 02:21 PM
bump
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SkyEagleHero is not online. SkyEagleHero
Joined: 03 May 2013
Total Posts: 321
23 Feb 2014 03:08 PM
bump
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BranFlakes1099 is not online. BranFlakes1099
Joined: 13 Jun 2010
Total Posts: 4537
23 Feb 2014 03:14 PM
Ignore Data.
"Scriptable" isn't a valid response. If it is more convenient, then support.

SUPPORT
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TheVangaurd is not online. TheVangaurd
Joined: 26 Oct 2013
Total Posts: 943
23 Feb 2014 03:18 PM
Support. Not even sure how you would script this, since you would have to type it outside of the actual game so you can warn players that you will be shutting down.
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Hayes2232 is not online. Hayes2232
Joined: 14 Dec 2008
Total Posts: 3885
23 Feb 2014 03:25 PM
Support.
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SkyEagleHero is not online. SkyEagleHero
Joined: 03 May 2013
Total Posts: 321
23 Feb 2014 03:49 PM
bump
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TheDominusPrimus is not online. TheDominusPrimus
Joined: 26 Apr 2009
Total Posts: 1603
23 Feb 2014 04:00 PM
It's not Scriptable, not for a unique message going off synchronised. You could set it to go off at a certain time it the Dev would not be able to configure it
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lolb3 is not online. lolb3
Joined: 16 Jan 2010
Total Posts: 2268
23 Feb 2014 04:13 PM
not just scriptable, easily scriptable. no support, for lazy people
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3kun is not online. 3kun
Joined: 07 May 2012
Total Posts: 4169
23 Feb 2014 04:17 PM
its not scriptable. if you knew what he was talking about, you would know it is not. Support.
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TheDominusPrimus is not online. TheDominusPrimus
Joined: 26 Apr 2009
Total Posts: 1603
23 Feb 2014 05:14 PM
@Above 2222 posts!!!
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ILikeTrainzSir is not online. ILikeTrainzSir
Joined: 21 Apr 2013
Total Posts: 2176
23 Feb 2014 05:16 PM
No support because data doesnt approve.

~Chicken of S&I~
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CactusLuvsYou is not online. CactusLuvsYou
Joined: 27 May 2012
Total Posts: 516
23 Feb 2014 05:57 PM
I get what DataStore is exclaiming, but if there's any way to make anything more efficient, then I think it's worth it.
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CactusLuvsYou is not online. CactusLuvsYou
Joined: 27 May 2012
Total Posts: 516
23 Feb 2014 05:59 PM
Also, I want to expand on my past post.

I think what Sky was thinking was that if you could send a global server message without being in game, and change and edit it without being in game.

You can do this on many other games that support this like Minecraft.
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
23 Feb 2014 06:04 PM
@3Kun, and anyone else stating it's not scriptable:
It truly is. What angle do you want to take? InsertService? MarketplaceService? HttpService?

InsertService's "LoadAsset" method allows for you to load your own models into your own game, even if their offsale. Therefore, you would have a script in a game systematically checking if the asset has recently been updated and if it has load the asset, and read the StringValue.

Alternatively, you could use MarketplaceService and the "GetProductInfo" method to read off of a description of a model - if it's nothing, don't display anything. If it's not nothing, display the message until it's removed. Easy, and has no caching problems unlike InsertService.

Now, if you'd prefer a more complicated way you could create a website which your game "pings" every once in a while, to see if there are any new messages that you've posted in a queue. Seeing as you can do 500 requests a minute, per server, you could quite easily check that website once every second and still have 440 requests left.

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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
23 Feb 2014 06:06 PM
DataStore. With some coding you can easily sync the servers together :P
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
23 Feb 2014 06:07 PM
I mean DataStore as in the service, not the user.
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4444vince2 is not online. 4444vince2
Joined: 08 Nov 2008
Total Posts: 4880
23 Feb 2014 06:31 PM
What you want to do is use marketplace service and make it popup a message saying a update has came out once the game has been updated. OR you can use httpservice and send info from a website to all servers and have ti telling all players an update is coming out or is coming out very soon. :P

The end. :D
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Bloxks is not online. Bloxks
Joined: 03 Dec 2013
Total Posts: 1631
23 Feb 2014 06:39 PM
No.

1. You can already do this, it's called "MESSAGES"
2. You can use GUIs
3. This is very easy to script/make.
4. cause i said so (jk)
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