DevBonnie
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| Joined: 26 Feb 2010 |
| Total Posts: 1025 |
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Azarth
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| Joined: 17 Aug 2012 |
| Total Posts: 2760 |
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7y13rb
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| Joined: 28 May 2011 |
| Total Posts: 223 |
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| 08 Mar 2014 07:34 PM |
--err in the frame put this: --localscript wait(120) script.Parent.Visible = false --set it to disabled and have another script enable it when it is turned to true |
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iValianT
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| Joined: 21 Aug 2010 |
| Total Posts: 58381 |
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DevBonnie
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| Joined: 26 Feb 2010 |
| Total Posts: 1025 |
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DevBonnie
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| Joined: 26 Feb 2010 |
| Total Posts: 1025 |
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| 08 Mar 2014 07:43 PM |
| the gui will go into Player.StarterGui and be visible, so I want it to wait(5) then :Destroy() the gui from the Player.StarterGui |
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DevBonnie
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| Joined: 26 Feb 2010 |
| Total Posts: 1025 |
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iValianT
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| Joined: 21 Aug 2010 |
| Total Posts: 58381 |
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| 08 Mar 2014 09:01 PM |
so when its called by an event
do
coroutine.resume(coroutine.create(function() wait(5) gui:Destory() end)) |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 08 Mar 2014 09:05 PM |
LAYOUT
ScreenGui -TextButton --Script;
Derps = CountdownStartingPointHere
for i = 1,Derps,-1 do script.Parent.Text = Derps[i] wait(1) end script.Parent.Parent.Visible = false |
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