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| 08 Mar 2014 11:37 AM |
I had an idea for armored shirts. Each shirt could have an amount of durability, based on how much the shirt template was tweaked. Once your shirt's durability runs out (probably from someone bashing you to death with a sword), a one hit kill with the most basic swords are possible on you.
As well as the shirt having durability, I think game makers and designers should have the ability to either: Show the durability bar, or not.
If the shirt durability bar is shown, that means that your player has extra health (and it's also most likely a fighting game).
Basic shirts (like taking the shirt template and publishing it) should have less to no durability, therefore your player having the same amount, or less than, the default health now.
In addition to the designers and game makers, players should individually be able to choose if they want their shirt to be counted as armor. That way people with weak shirts would be at default health, instead of less than it. |
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| 08 Mar 2014 11:39 AM |
| Not all games are designed for this. |
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| 08 Mar 2014 11:40 AM |
| Evolved, that's why I'm saying game makers and designers can choose to do so, or not. |
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| 08 Mar 2014 11:51 AM |
Half support.
~Training base for sale! - http://www.roblox.com/Training-Base-FOR-SALE-place?id=120984720~ |
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| 08 Mar 2014 12:00 PM |
Imagine scripting this, imagine being roblox to add this, all the work, if players choose the armour amounts then they make over powered 1000 hp shirt and wear it, take it off sale, done alot of hp
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| 08 Mar 2014 12:03 PM |
| this is just not going work out. sorry bro. |
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xSherra
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| Joined: 05 Dec 2008 |
| Total Posts: 25271 |
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| 08 Mar 2014 12:04 PM |
Bad idea. No support.
Not willing to elaborate either, sorry. |
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| 08 Mar 2014 12:05 PM |
FatalLove, I mean the amount of ink or layers of paint (basically realism of the shirt) would define the amount of HP, and it can only go up to 15 percent more than the default. Thanks for bringing that up though. |
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| 08 Mar 2014 12:05 PM |
| xSherra Alright, thanks for giving me your opinion anyways. |
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| 08 Mar 2014 12:05 PM |
No support. People could make their own armored shirts, set it to a high HP, don't put it on-sale, next thing you know, when they head to a game where it's enabled, they're pretty much invincible...
Don't know if you meant in this forum meant that they could set the HP of it or not, so I might've thought about it the wrong way. |
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| 08 Mar 2014 12:06 PM |
| Nvm, just posted, and saw what you said right above..... |
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| 08 Mar 2014 12:08 PM |
| It's alright, I see what you mean. |
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deltav
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| Joined: 01 Jan 2008 |
| Total Posts: 31893 |
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| 08 Mar 2014 12:11 PM |
| Interesting, but this is something that'd work better if utilized by a select few games, seeing as the niche is rather small. |
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LittleL0L
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| Joined: 04 Feb 2011 |
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| 08 Mar 2014 12:13 PM |
Like evolved said, not all games are designed for this but it's a good idea.
Half-support. |
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| 08 Mar 2014 11:10 PM |
| Would be good if they were made by roblox admins and the higher durability shirts were more exspensive. I like this idea, there are ways to make it work. |
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| 08 Mar 2014 11:13 PM |
Partial Support. It seems like a good idea for some games.
Pros: Cool idea, makes shirts more valuable, works with the "Hats give bonuses" Theory
Cons: Hard to script, some developers might not like it
Counter-cons: The developers can remove it
Counter-pros: "Hats give bonuses" Theory is a lie
Therefore: 50% support |
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| 08 Mar 2014 11:14 PM |
| The hard to script part is for beginning scripters who don't know how to script or edit a script. |
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| 09 Mar 2014 12:23 PM |
| SilverArgentum: I mean, just like there are templates for CTF, there could be a button to allow armored shirts. |
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powertool
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| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
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| 09 Mar 2014 01:01 PM |
Guess what GUESS WHAT
Script it as vip benefits. |
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MrPhelps
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| Joined: 27 Feb 2010 |
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| 09 Mar 2014 01:40 PM |
| MrPhelps, explanation please? |
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| 09 Mar 2014 01:55 PM |
Want a secret?
Ok, there are these things called "Scripts"
And they do just what you are asking. |
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