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Re: Hyper Laser Color Change! HELP!!

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nabinraj is not online. nabinraj
Joined: 07 Nov 2010
Total Posts: 276
07 Mar 2014 02:29 PM
hello, i am making a game which includes the gear hyperlaser. however, i need to change the color of the bullet. in the script it shows a line saying, BaseShot.BrickColor = BrickColor.new('Toothpaste'), i changed it but nothing happened,
can someone tell me which part of the script below do i need to change?
please copy and paste the line or section/paragraph.

Script:

-----------------
--| Constants |--
-----------------

local SHOT_SPEED = 100
local SHOT_TIME = 1

local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1)

-----------------
--| Variables |--
-----------------

local PlayersService = Game:GetService('Players')
local DebrisService = Game:GetService('Debris')

local Tool = script.Parent
local Handle = Tool:WaitForChild('Handle')

local FireSound = Handle:WaitForChild('Fire')
local ReloadSound = Handle:WaitForChild('Reload')
local HitFadeSound = script:WaitForChild('HitFade')

local PointLight = Handle:WaitForChild('PointLight')

local Character = nil
local Humanoid = nil
local Player = nil

local BaseShot = nil

-----------------
--| Functions |--
-----------------

-- Returns a character ancestor and its Humanoid, or nil
local function FindCharacterAncestor(subject)
if subject and subject ~= Workspace then
local humanoid = subject:FindFirstChild('Humanoid')
if humanoid then
return subject, humanoid
else
return FindCharacterAncestor(subject.Parent)
end
end
return nil
end

-- Removes any old creator tags and applies new ones to the specified target
local function ApplyTags(target)
while target:FindFirstChild('creator') do
target.creator:Destroy()
end

local creatorTag = Instance.new('ObjectValue')
creatorTag.Value = Player
creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats

local iconTag = Instance.new('StringValue')
iconTag.Value = Tool.TextureId
iconTag.Name = 'icon'

iconTag.Parent = creatorTag
creatorTag.Parent = target
DebrisService:AddItem(creatorTag, 4)
end

-- Returns all objects under instance with Transparency
local function GetTransparentsRecursive(instance, partsTable)
local partsTable = partsTable or {}
for _, child in pairs(instance:GetChildren()) do
if child:IsA('BasePart') or child:IsA('Decal') then
table.insert(partsTable, child)
end
GetTransparentsRecursive(child, partsTable)
end
return partsTable
end

local function SelectionBoxify(instance)
local selectionBox = Instance.new('SelectionBox')
selectionBox.Adornee = instance
selectionBox.Color = BrickColor.new('Toothpaste')
selectionBox.Parent = instance
return selectionBox
end

local function Light(instance)
local light = PointLight:Clone()
light.Range = light.Range + 2
light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
repeat
local lastObject = nil
for _, object in pairs(objectsWithTransparency) do
object.Transparency = object.Transparency + fadeIncrement
lastObject = object
end
wait()
until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
humanoid.WalkSpeed = 0

local parts = {}
for _, child in pairs(character:GetChildren()) do
if child:IsA('BasePart') then
child.Anchored = true
table.insert(parts, child)
elseif child:IsA('LocalScript') or child:IsA('Script') then
child:Destroy()
end
end

local selectionBoxes = {}

local firstSelectionBox = SelectionBoxify(firstPart)
Light(firstPart)
wait(0.05)

for _, part in pairs(parts) do
if part ~= firstPart then
table.insert(selectionBoxes, SelectionBoxify(part))
Light(part)
end
end

local objectsWithTransparency = GetTransparentsRecursive(character)
FadeOutObjects(objectsWithTransparency, 0.1)

wait(0.5)

humanoid.Health = 0
DebrisService:AddItem(character, 2)

local fadeIncrement = 0.05
Delay(0.2, function()
FadeOutObjects({firstSelectionBox}, fadeIncrement)
if character then
character:Destroy()
end
end)
FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
local character, humanoid = FindCharacterAncestor(otherPart)
if character and humanoid and character ~= Character then
ApplyTags(humanoid)
if shot then
local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
if hitFadeSound then
hitFadeSound.Parent = humanoid.Torso
hitFadeSound:Play()
end
shot:Destroy()
end
Dematerialize(character, humanoid, otherPart)
end
end

local function OnEquipped()
Character = Tool.Parent
Humanoid = Character:WaitForChild('Humanoid')
Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated()
if Tool.Enabled and Humanoid.Health > 0 then
Tool.Enabled = false

FireSound:Play()

local handleCFrame = Handle.CFrame
local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)

local laserShotClone = BaseShot:Clone()
laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
local bodyVelocity = Instance.new('BodyVelocity')
bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
bodyVelocity.Parent = laserShotClone
laserShotClone.Touched:connect(function(otherPart)
OnTouched(laserShotClone, otherPart)
end)
DebrisService:AddItem(laserShotClone, SHOT_TIME)
laserShotClone.Parent = Tool

wait(0) -- FireSound length

ReloadSound:Play()
wait(0) -- ReloadSound length

Tool.Enabled = true
end
end

local function OnUnequipped()

end

--------------------
--| Script Logic |--
--------------------

BaseShot = Instance.new('Part')
BaseShot.Name = 'Effect'
BaseShot.FormFactor = Enum.FormFactor.Custom
BaseShot.Size = Vector3.new(0.2, 0.2, 3)
BaseShot.CanCollide = false
BaseShot.BrickColor = BrickColor.new('Toothpaste') --<-- i tried to change the color of this, but it don't
SelectionBoxify(BaseShot) -- work
Light(BaseShot)
HitFadeSound:Clone().Parent = BaseShot

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
Tool.Activated:connect(OnActivated)
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StealthKing95 is not online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
07 Mar 2014 02:41 PM
Following all logic, changing it should work.

What did you change it to? Remember that all colours are case sensitive, so if you did like "Really Yellow" it doesnt work because it needs to be "Really yellow"
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Mar 2014 03:02 PM
Did you try changing the color of the selection box as well?

There are 2 functions in this script that create instances for the shot. One for the part, and one for a SelectionBox, the latter of which is near the top of the script.
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Mar 2014 03:05 PM
By the way... Is it just me or does the Hyper Laser gun look exactly like the M1 Shuriken pistol from Mass Effect... o.o
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xiaoxiao181 is not online. xiaoxiao181
Joined: 14 Aug 2008
Total Posts: 5882
07 Mar 2014 03:44 PM
You're welcome. :)
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nabinraj is not online. nabinraj
Joined: 07 Nov 2010
Total Posts: 276
07 Mar 2014 04:04 PM
thanx xiao.
i found it, it was one of the function, grrr. hate hiding functions!!!!

--
local function SelectionBoxify(instance)
local selectionBox = Instance.new('SelectionBox')
selectionBox.Adornee = instance
selectionBox.Color = BrickColor.new('Toothpaste') <--- OMG THERE IT IS!!!!
selectionBox.Parent = instance
return selectionBox
end
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islandmaker2012 is not online. islandmaker2012
Joined: 07 Nov 2012
Total Posts: 9327
07 Mar 2014 04:06 PM
Lol,u could've just..
Went into the script
Pressed ctrl+f
Searched for "BrickColor"
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StealthKing95 is not online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
07 Mar 2014 04:45 PM
"hate hiding functions!!!!"

Fix for it:

Write your own code :)
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nabinraj is not online. nabinraj
Joined: 07 Nov 2010
Total Posts: 276
08 Mar 2014 01:42 PM
Lol, ikr i hate hiding functions too. i would've made it myself, lets just say... i am just a basic scripter, i know the basics of scripting, going to move into intimate.
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