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Re: Thoughts on the move to x86 for new Xbox/Playstation.

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Shovuc is not online. Shovuc
Joined: 26 Aug 2013
Total Posts: 5142
06 Mar 2014 06:02 PM
I understand that the move to x86 obviously makes development easier...but this is a bit of a double edged sword, as developers are going to be tapping out each systems potential far quicker than previous generations.

Like with the Playstation 3 and the Cell, at first, games had to run at an inferior resolution or frame rate on the PS3 due to the Cell, which is alien to anyone who doesn't have an intimate knowledge of how it works. Later on, exclusives for the PS3 would get better and better looking, and this gradual progression was only possible by developers slowly unlocking Cell potential.

Now with the X1/PS4, due to having x86 architecture, the progression is going to happen far faster, and I honestly don't think for either platform that games will continue to look better and better after maybe...2 years from now. The only thing that is preventing developers from using every single drip, so to say, of potential in the new systems, is monetary. Progress is no longer going to be stifled by having to 'learn the system'.
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catmanisthemanalt is not online. catmanisthemanalt
Joined: 09 Sep 2013
Total Posts: 420
06 Mar 2014 06:06 PM
Dev's are already taping the laughable hardware out.
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rampagekiller3 is not online. rampagekiller3
Joined: 22 Dec 2007
Total Posts: 7579
08 Mar 2014 10:24 AM
>next gen
>32 bit
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Gallade300 is not online. Gallade300
Joined: 26 Aug 2009
Total Posts: 13938
08 Mar 2014 10:26 AM
@rampage

Dx9 can still achieve quite alot and it's 32 bit
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ZangooseSlash is not online. ZangooseSlash
Joined: 05 Feb 2011
Total Posts: 25902
08 Mar 2014 10:27 AM
dx9 is ancient
32 bit is ancient

even the crappiest of laptops usually have 64 bit windows by now
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
08 Mar 2014 10:27 AM
@Rampage
Same thoughts.....
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rampagekiller3 is not online. rampagekiller3
Joined: 22 Dec 2007
Total Posts: 7579
08 Mar 2014 11:33 AM
>next gen
>30 fps
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Samastrike is not online. Samastrike
Joined: 14 Feb 2009
Total Posts: 2406
08 Mar 2014 12:07 PM
@rampage

The PS4/X1 both have 8GB RAM, there is no way they are 32-bit...
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rampagekiller3 is not online. rampagekiller3
Joined: 22 Dec 2007
Total Posts: 7579
08 Mar 2014 12:21 PM
@sama

x86 is 32-Bit

Also, the PS4 can only use 3.5 GB of RAM

While the XBONE can use 4 GB of RAM due to their OS requirement.
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Propellerhead is not online. Propellerhead
Joined: 16 Sep 2013
Total Posts: 1931
08 Mar 2014 12:27 PM
i cant wait for console games to get rampantly pirated because of it
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Samastrike is not online. Samastrike
Joined: 14 Feb 2009
Total Posts: 2406
08 Mar 2014 01:11 PM
Oh my god rampage everything about that post is incorrect...

The consoles use the x86-64 extension, so no x86 does not mean 32-bit.
The PS4 has 3.5GB reserved for OS/recording purposes but developers can reclaim about 1GB of that for up to 5.5GB for apps.
The X1 has 3GB reserved for the OS and the remaining 5GB can be used for apps.

Do you seriously think microsoft or sony would waste money buying petabytes of GDDR5 RAM if the consoles could only use half of what they were equipped with?
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coolmanownz is not online. coolmanownz
Joined: 07 Apr 2009
Total Posts: 10641
08 Mar 2014 01:16 PM
Sony and Microsoft would have to be insane not to use the AMD64 extension. There are all sorts of problems with 32-bit OSes now, like the 3.2GB RAM limit, integer overflow, and the Y2038 problem.
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Shovuc is not online. Shovuc
Joined: 26 Aug 2013
Total Posts: 5142
09 Mar 2014 03:21 PM
rampage, why...just why?

You are posting lies. Please don't post things to mislead people. The Xbox One uses 5 GB of memory for games and the PS4 uses 5.5 GB of memory for games.
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