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| 04 Mar 2014 04:46 PM |
Something I'd love to see implemented into Roblox: a system that makes wars fair for two clans. Nowadays I'd estimate that 95% of wars/raids come down to abusive admins on the side of the defenders, name-calling, forum flaming, and "auto-wins". I remember a Roblox admin, about a year back, saying that something in the department of clan warfare would be added to Roblox. This never happened, but at the time I strongly wished for this system to be developed. I think the following suggestions, or something along the line could make clans a lot more fun.
Here's how I think it should work: -If two clans declare the other an enemy, both leaders would have to verify for a war to be initiated. To avoid lots of tiny groups declaring war on large ones such as FEAR, a feature parallel to the manual join request could be used. -Raid wins and losses would be recorded, along with overall kills and deaths and deaths of individual teams, accessible among the other options in the top-right corner. -I'm unsure as to how it would be deciphered if something were a raid, or to exclude raids with admin abuse.
The main goal is for Roblox to see this, and hopefully inspire them to develop this. Thanks for spending the time to read my ideas! |
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| 04 Mar 2014 04:56 PM |
support
clans could use this |
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mickyy5
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| Joined: 20 Feb 2010 |
| Total Posts: 11059 |
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| 04 Mar 2014 04:58 PM |
Clan 1 has huge walls, 1 hit kill guns, invisible brinks to stop stacking, admin script which isn't picked up by the what I guess will be monitor (Or invisible admin*, a 100min flag and a 1min walk to the flag compared to 15min for raiders.
Clan 2 has a fair base and admins.
According to kills, raid wins and deaths clan 1 always wins. |
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| 04 Mar 2014 05:00 PM |
| I think that kind of stuff would go under my last comment, as my idea is incomplete. I'd love some feedback on possible prevention of this sort of stuff. |
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mickyy5
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| Joined: 20 Feb 2010 |
| Total Posts: 11059 |
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| 04 Mar 2014 05:03 PM |
The idea ROBLOX was originally planning made it so there were battle ground which ROBLOX made, so groups didn't use their places but private ROBLOX made places. This meant that the warfare its self such as final battles and raids would be in an unbiased and fair place. The main problem people had was that this would have changed the entire clan system and also there was an inclusion of a clan map to fight over. |
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| 04 Mar 2014 05:04 PM |
| Yes, I believe I remember something about a map, and that sounds about right. |
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mickyy5
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| Joined: 20 Feb 2010 |
| Total Posts: 11059 |
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| 04 Mar 2014 05:06 PM |
| I remember the outrage on C&G forum. |
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SPIRITnU
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| Joined: 07 Mar 2012 |
| Total Posts: 1875 |
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| 06 Mar 2014 06:05 PM |
| Please don't present it that way. |
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| 06 Mar 2014 06:25 PM |
| 1/2 support; what you said is very vague. |
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HeroAirin
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| Joined: 22 Feb 2014 |
| Total Posts: 20 |
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| 06 Mar 2014 06:26 PM |
| I haven't been in a war clan in a while but I give full support to this because back when I was into wars raids was so often no permission and we patrolled for hours and no one came so I think we should be able to get this kind of system. Full support. |
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| 06 Mar 2014 06:55 PM |
| Thanks for the support guys. |
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