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| 06 Mar 2014 03:34 PM |
and how will they do that, exactly?
>first world problems< |
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Keldogon
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| 06 Mar 2014 03:34 PM |
| they need to make a high priced ticket item |
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| 06 Mar 2014 03:35 PM |
We do have high priced ticket items. Will more help? People already can't afford the million ticket hat we have, how will making another fix anything?
And I'm not really sure anything needs fixing. With the current TC, robux are worth much more than tickets, and I think that is how it should be. |
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rstvkid
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jumpscare
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| 06 Mar 2014 03:37 PM |
| Like thats ever gonna happen |
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Keldogon
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| Joined: 22 Jan 2011 |
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| 06 Mar 2014 03:42 PM |
I will disprove you gordon "We do have high priced ticket items. Will more help? People already can't afford the million ticket hat we have, how will making another fix anything?
And I'm not really sure anything needs fixing. With the current TC, robux are worth much more than tickets, and I think that is how it should be."
>We do have high priced ticket items. Will more help? People already can't afford the million ticket hat we have, how will making another fix anything? 1 million tickets is equivalent to about 50,000 robux, average people have about 5k-10k robux Make a hat worth about 30k to 100k People will start kicking in their robux to tickets
>And I'm not really sure anything needs fixing. With the current TC, robux are worth much more than tickets, and I think that is how it should be. It doesn't need to be fixed, you're right. But with the rates up high, the price of the ticket is basically useless like the US dollar being printed too much. It shouldn't be that way, look at the US dollar.
SOLUTION MAKE THE ABILITY TO SELL LIMITEDS AS TICKETS AND MAKE LIMITED HATS BE BOUGHT WITH TICKETS EQUALNESS TO VIRTUAL CURRENCY=HAPPY COMMUNITY |
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| 06 Mar 2014 03:43 PM |
| im saving up for million ticket hat |
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Keldogon
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| 06 Mar 2014 03:44 PM |
so using gordon's perspective free users dont even have equivalent to 1 robux while if you joined a little earlier 10 tickets go you very far hearing that come from a roblox admin makes me wonder what 10 tickets will be like in the next year or so |
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Keldogon
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| Joined: 22 Jan 2011 |
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| 06 Mar 2014 03:44 PM |
dont be a noob and post mod I spent 5 minutes typing that word wall and sling didnt gimme a shoutout. |
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Keldogon
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| 06 Mar 2014 03:46 PM |
ik, but you arent the mod i am speaking for the nbcs |
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Keldogon
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Ecylados
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| 06 Mar 2014 03:48 PM |
i speak for the tr33s
MasterCheif196 Joined: 30 Oct 2010 Total Posts: 10652 |
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Keldogon
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| 06 Mar 2014 03:48 PM |
gordon just got debunked thats why hes not talking me: 1 mod:0 |
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| 06 Mar 2014 03:50 PM |
the rates will constantly go up if you look back in 08 they were 8.806 and now there 20.414 if the rates grow so rapidly you may as well just have a constant banner on the website saying "Buy a gamecard or us a credit card and buy something, it makes you cool!" 10 tickets should and always = 1 robux 1 robux = 10 tickets and vise versa for awhile until we get a differnt type of currency only people who use devex or have lifetime can use |
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Keldogon
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| 06 Mar 2014 03:51 PM |
They're not going to want to do this because then it will be easier to get Robux. And if it's easier to get Robux, then it's easier to get to 100k which means more real money Roblox has to give away. |
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Keldogon
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| Joined: 22 Jan 2011 |
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| 06 Mar 2014 03:53 PM |
"They're not going to want to do this because then it will be easier to get Robux. And if it's easier to get Robux, then it's easier to get to 100k which means more real money Roblox has to give away." >Well that's the cost they're losing for not maintaining the rates |
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Gaomon94
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| 06 Mar 2014 03:57 PM |
While I'm not entirely sure how it could be done, I do sympathize and agree with those that dislike the rates people face today in the Trade Currency compared to what it was at launch.
Let's face it, one robux per three or four tickets is a drastic change from one robux per twenty tickets.
A currency sink would work, and there are items out there, but with the fact that users can buy robux (the huge issue with many ideas to tone down the TC rates) and that many of the items released now are in robux (INCENTIVIZING); it just won't happen in the near feature.
Let's not forget that hats, while awesome, aren't going to impress everyone. They're purely cosmetic, and have little-to-no change in gameplay while another item type, gear, does. An idea I have is: Try introducing ticket money sinks for gear, and let's see if it convinces people to go for it. If they get a money sink that actually changes things up as opposed to just changing your appearance, it may work.
WoW has several gold sinks, whether they be from awesome mounts for your character to larger bags to allow you to store more things, they're out there and they do work. |
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| 06 Mar 2014 04:00 PM |
"We do have high priced ticket items. Will more help? People already can't afford the million ticket hat we have, how will making another fix anything?"
Coming from a mod? Wow.
If you made more tix hats and less robux ones, and made the tix hats cheap, they would get tons of sales, especially if they look cool.
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Keldogon
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Keldogon
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| 06 Mar 2014 04:01 PM |
@successful cheap? hell no they must be priced around 40-50k tickets and having a feature to sell limiteds as tickets will ease the rates |
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