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| 06 Mar 2014 02:58 PM |
| How do I teleport all players to a certain brick |
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Marolex
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| Joined: 17 Dec 2012 |
| Total Posts: 1785 |
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| 06 Mar 2014 03:02 PM |
plrs = game.Players:getChildren() for i = 1, #plrs do plrs[i].Character:MoveTo(Workspace.NameOfPartHere.Position) end |
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| 06 Mar 2014 03:03 PM |
| Is this ALL players located in server? |
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Marolex
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| Joined: 17 Dec 2012 |
| Total Posts: 1785 |
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| 06 Mar 2014 03:07 PM |
| Well, can you add so that one player is randomly chosen to be a hunter and a hunter is teleported somewhere else. |
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| 06 Mar 2014 03:10 PM |
plrs = game.Players:GetChildren()) for I,v in pairs(plrs) do v.Character:MoveTo(Workspace.PartName.Position) end hunter = math.random(1,#plrs) plrs[hunter].Character:MoveTo(Workspace.Part2Name.Position)
easy |
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| 06 Mar 2014 03:11 PM |
Error at
plrs = game.Players:GetChildren()) |
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Marolex
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| Joined: 17 Dec 2012 |
| Total Posts: 1785 |
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| 06 Mar 2014 03:12 PM |
plrs = game.Players:getChildren() for i = 1, #plrs do plrs[i].Character:MoveTo(Workspace.NameOfPartHere.Position) end wait() plrs = game.Players:getChildren() for i = 2, #plrs do plrs[i].Character:MoveTo(Workspace.NameOfOTHERPartHere.Position) end |
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wubbzy301
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| Joined: 15 May 2010 |
| Total Posts: 1188 |
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| 06 Mar 2014 03:12 PM |
Edited! plrs = game.Players:GetChildren()) plrs = game.Players:GetChildren()
There is 2 of ). |
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| 06 Mar 2014 03:14 PM |
| Marl, can you guide me through this on party chat? |
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Marolex
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| Joined: 17 Dec 2012 |
| Total Posts: 1785 |
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| 06 Mar 2014 03:18 PM |
| Accept me FR, and then party me. |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 06 Mar 2014 03:23 PM |
local Brick = --Define part to teleport to
for i,v in pairs(game.Players:GetChildren()) do v.Character.Torso.CFrame = CFrame.new(Brick.Position+Vector3.new(0,5,0)) end
or
local Brick = --Define part to teleport to local plrs = game.Players:GetChildren()
for i = 1,#plrs do plrs[i].Character.Torso.CFrame = CFrame.new(Brick.Position+Vector3.new(i*2,5,0)) end
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