Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:35 PM |
- a class system ( classes like rifleman, heavy, sniper, etc ) - portable and stationary ammunition boxes - tons and i mean tons of world war 2 weaponry ( no game-passes or anything like HRI and KoB pull, everyone has access to it. it's all fair too ) - specialized and unique vehicles / weapons for every side - tons of opportunities for actual fighting besides just rushing |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:37 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=127319883 |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:38 PM |
im going to add things like kitchen knives and rolling pins in towns as pick-up weapons
also adding civilian cars trucks and maybe even a tractor |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:39 PM |
"kitchen knives"
slice and dice time |
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Sanecho
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| Joined: 22 Nov 2013 |
| Total Posts: 7270 |
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Sanecho
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| Joined: 22 Nov 2013 |
| Total Posts: 7270 |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:41 PM |
@sanc yeah he's already had ideas for that too
new weimar isn't going to have that boring and dumb tech that other ww2 clans have because they have some really solid builders and scripters |
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warmakers
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| Joined: 07 Mar 2011 |
| Total Posts: 3264 |
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| 06 Mar 2014 02:42 PM |
| The Weimar Republic ended in 1932 which was before WW2... |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:42 PM |
@sanecho
already got that but okay ill add 1500 shots per minute ;) |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:42 PM |
@warmakers
alternate history independent state |
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Sanecho
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| Joined: 22 Nov 2013 |
| Total Posts: 7270 |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:44 PM |
the warzone we're making is going to be in Silesia, Poland
might make warzones based off historic battles later on though |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:45 PM |
while i generally have lost all hope in these groups
my gut tells me exidate is going to do something good and change things up
so good luck |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:48 PM |
@heart he's not like herrkreig or that kibler guy who only own german clans because they want to spread national socialism exidate is making new weimar to be a legitimate clan
he's also not going to shelter new weimar from c&g and they'll be warring just about any clan, not just other ww2 clans like HRI or KoB |
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| 06 Mar 2014 02:49 PM |
as my gift to you, I'll give you my new gun animation script when I'm done with it, alongside instructions.
It also has 2 built in CFrame interpolation functions (so far) so your scripters can use these for a variety of things later on. |
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Exidate
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| Joined: 13 Aug 2008 |
| Total Posts: 8031 |
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| 06 Mar 2014 02:50 PM |
@don
thank you, very kind of you. |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:53 PM |
weimar and you too if you want it.
One of my interpolation functions compares the X Y Z components of a CFrame and uses repeat loops to edit them until the correct CFrame is set.
The other is more like ROBLOX's actual animator, and uses :Lerp() to tween a vector3 to the end vector
inside my gun animation script (and example gun) you'll also find custom functions for interpolating humanoid joints |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:54 PM |
| both me and exidate would really appreciate that lol |
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| 06 Mar 2014 02:56 PM |
yeah its pretty useful for animating
its funny how i learned to use lerp()
i got into a fight on game design and the guy partied me
turns out he was the lead designer of DigitalFPS(god level gun makers) and we flamed it out and he eventually told me about lerp() as a demeaning comment
so yeah
pretty crazy |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 06 Mar 2014 02:57 PM |
| jesus scripting must get really intense lol |
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| 06 Mar 2014 02:59 PM |
"Come back to me when you can use loadstring byte code kid"
"Do you even know how to run local side animations at 60 frames?" |
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