idontkno
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| Joined: 23 Dec 2007 |
| Total Posts: 2345 |
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| 06 Mar 2014 02:22 PM |
If you read the posts on this thread, you would know why.
From earlier: "this actually doesn't work because as soon as any tool with a mouse icon is removed from the character, the mouse icon reverts back to the default mouse icon." |
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Amexurous
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| Joined: 28 Jan 2014 |
| Total Posts: 324 |
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| 06 Mar 2014 02:24 PM |
That really happens?
Roblox, why do you make it so hard? |
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idontkno
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| Joined: 23 Dec 2007 |
| Total Posts: 2345 |
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| 06 Mar 2014 02:26 PM |
yep... both workarounds have their own problems.
Icons set from a tool disappear when tool is removed/no longer equipped
Icons set from a hopperbin work but there's no way to force a select on a hopperbin |
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Amexurous
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| Joined: 28 Jan 2014 |
| Total Posts: 324 |
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| 06 Mar 2014 02:30 PM |
How about this sloppy work-around:
player = game.Players.LocalPlayer game.StarterGui:SetCoreGuiEnabled(2, false)
game:GetService('RunService').RenderStepped:connect(function() player.Character.Humanoid:EquipTool(toolthing) end)
This would make the backpack gui disabled and make a constant equipping of the tool. |
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idontkno
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| Joined: 23 Dec 2007 |
| Total Posts: 2345 |
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| 06 Mar 2014 02:46 PM |
Hm... I didn't know you could disable coreguis like that... Learned something new.
Also, if the backpack gui is disabled, why do i need to constantly equip the tool? Equip it once and it will be in their character, controlling the icon, and they can't equip it or unequip it if their backpack gui is disabled, and not visible, right? |
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Amexurous
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| Joined: 28 Jan 2014 |
| Total Posts: 324 |
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| 06 Mar 2014 02:50 PM |
| Not sure, you're probably right. |
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idontkno
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| Joined: 23 Dec 2007 |
| Total Posts: 2345 |
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| 06 Mar 2014 03:32 PM |
Yeah, no loop was required. Well, several workaround attempts later, it works...
Thanks man |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 07 Mar 2014 02:16 PM |
| Post the final script so we know how we could do it? |
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| 07 Mar 2014 02:22 PM |
Turned off the backpack coregui Made the tool not able to be dropped Parented the tool to the character That's how |
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