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| 05 Mar 2014 10:00 PM |
| Like if you wanted a GUi intro, could you make the player not exist until they press "Start" or spawn ? |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 05 Mar 2014 10:01 PM |
| I am pretty sure there is a control spawn time script, but in order to do that, you must kill the player, than wait for them to spawn again. |
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dave2011
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| Joined: 02 Oct 2010 |
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| 05 Mar 2014 10:01 PM |
game.Players.CharacterAutoLoads=false
disable it in studio not a script, then you will need to force the player to spawn when they die though |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 05 Mar 2014 10:01 PM |
| When character exists,remove it then after the GUI is done, plr:LoadCharacter() |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 05 Mar 2014 10:02 PM |
| Dave, GUIs don't load when you do that sadly. |
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dave2011
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| Joined: 02 Oct 2010 |
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mycheeze
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| Joined: 27 Jun 2011 |
| Total Posts: 6748 |
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| 05 Mar 2014 10:04 PM |
Ikr? Why don't GUIS load if game.Players.CharacterAutoLoads = false??? I've been trying to get around this sorta thing.. AND I DID IT!(sort of..) But now it won't do ANYTHING in online mode... |
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Triculate
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| Joined: 10 Sep 2011 |
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