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| 05 Mar 2014 03:55 PM |
| Please add meshes back. Some things are just easier and more efficient in programs like blender. Roblox, if you want to support the creation of quality games, support meshes. |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 05 Mar 2014 03:56 PM |
| Meshes are more complex than you think. You could just c-frame it. |
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| 05 Mar 2014 03:58 PM |
| Yeah. But with CFraming comes the inability to go into the mesh object and change the scale. |
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| 05 Mar 2014 03:58 PM |
"Meshes are more complex than you think. You could just c-frame it." I've worked with engineering programs in tech-ed. If you want to make smooth surfaces without bricks colliding and making lag, meshes are a great thing. |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 05 Mar 2014 04:05 PM |
"Also, this is WNTS." Kid, shut up. I am suggesting a legitimate idea that deserves attention and provides a valid point. Roblox is trying to attract real game devs to come work here. Why work for roblox if it's such a limited engine? |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 05 Mar 2014 04:06 PM |
The WNTS, which is a rule, says:
■▬▬ Posted Too Often, So Don’t Post It ▬▬■ • Bring back user meshes. |
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| 05 Mar 2014 04:09 PM |
The WNTS was made over a year ago, before dev ex users could even make 2k a month. You really don't use your brain. I'd say something clever about your primary, but I don't feel like being a jerk. |
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| 05 Mar 2014 05:17 PM |
>primary is a war clan >it is under "posted too often", so they get the idea
>first world problems< |
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| 05 Mar 2014 06:08 PM |
What not to Suggest
It's posted too much, however, this doesn't mean the idea is stalled. In the future, the idea might resurrect and become apart of an update. |
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| 05 Mar 2014 06:11 PM |
@OP, I'm supporting but ROBLOX wont probably even bring back meshes.
Also primary doesn't matter. Even if it's a religion. It's like you don't know what religions are. |
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