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| 05 Mar 2014 12:51 PM |
I'm not talking about a ragdoll script. The Scripts I need are unique and probably complex.
Is it possible to make scripts that cause a ROBLOXian to lose its clothing, change the body colours, and add basic objects or meshes on death?
For example: Pielovingboy gets killed by a user with firebrand. Pielovingboy loses clothing, body turns black, and starts on fire. Another example: Pielovingboy gets killed by a user with a nature sword. Pielovingboy loses clothing, body turns brown, and starts sprouting plant meshes.
If this is possible, how complex are these scripts, and would anyone be willing to help me make them? I need 7, each causing a different effect.
~Cor Glaciem~ |
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| 05 Mar 2014 12:53 PM |
Complexity Level erm.. about 7/10 and sorry,but no requests,your gonna have to look into some scripts yourself.. |
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| 05 Mar 2014 12:59 PM |
7/10? I dont know about you but this sounds easy
I wouldn't rate it but its fairly easy to script |
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| 05 Mar 2014 01:02 PM |
@Funnymouse, does that mean you would be interest in helping me?
~Cor Glaciem~ |
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| 05 Mar 2014 01:03 PM |
| Very rarly, you will get a script made for you, even when your willing to pay. But I would like to say I love your building style :) |
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| 05 Mar 2014 01:05 PM |
@Skybound, Byt that, do you mean you went to my place? Or you say that because of my idea? Either way, thank-you for the complement.
~Cor Glaciem~ |
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| 05 Mar 2014 01:09 PM |
It's kind of simple... Also make sure the script is in your character. The animation is supposed to be in workspace. ___________________________________________________________________________________ Humanoid = script.Parent.Humanoid while true do if Humanoid.Health == 0 then Animation = Humanoid:LoadAnimation(game.Workspace:FindFirstChild("Animation name here.")) Animation:play() Humanoid.Parent.Torso.Anchored = true wait() else return end end ___________________________________________________________________________________ I did not test the script... It might not work. |
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| 05 Mar 2014 01:18 PM |
@Lua, thank-you, but I need it to work in 7 different ways so that something unique happens for each sword in the game. So I don't think it would work in Workspace unless you put all 7 ways in the script, and then added the tool name to the script, if you need the tool names to do something like that, just ask and I'll send you all the names and the effect I want them to have.
~Cor Glaciem~ |
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| 05 Mar 2014 01:24 PM |
| You noob he gave you all you need to know just make the 7 different animations, put them in workspace and PUT ANIMATION NAME HERE... |
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| 05 Mar 2014 01:29 PM |
@Crazy, Will that not pick the animations at random then? Considering that the animations will not be specific to the sword, the fire sword could possible have the effect of the ice sword or the nature sword. Also, I'd very much appreciate if you would not call me a noob for multiple reasons, one being that it's not even an insult.
~Cor Glaciem~ |
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| 05 Mar 2014 01:32 PM |
well,when the players humanoid health is set lower in the sword script check if the health is lower then 1,if it is,do something |
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| 05 Mar 2014 03:05 PM |
The idea sounds interesting im willing to help if I find time, Send me a message, i'll be on this friday-sunday |
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0rka
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| Joined: 26 Dec 2013 |
| Total Posts: 1070 |
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Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 05 Mar 2014 03:14 PM |
| I think it could be complex depending on what you want to happen to them, the firebrand one is easy, but if you want the roots to be detailed its going to be hard |
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0rka
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| Joined: 26 Dec 2013 |
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| 05 Mar 2014 03:15 PM |
Remember the technique!!
"Squidward! Use the technique!!" |
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| 05 Mar 2014 04:57 PM |
tool = script.Parent h = tool.Handle h.Touched:connect(function(h) if h.Parent:findFirstChild("Humanoid") then if h.Parent.Humanoid.Health>0 then h.Parent.Humanoid.Health = h.Parent.Humanoid.Health - 15 else --do the animating end end end) |
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