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Re: Do you think it would be against the rules to...

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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
28 Feb 2014 09:28 PM
Create in-game voicechat using http service and a website? I saw this: http://www.webrtc.org/ and had an idea for voice-chat using the http service. I'd like to know if I'll get banned for it before I attempt to make it.
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oplmn1 is not online. oplmn1
Joined: 25 Nov 2010
Total Posts: 994
28 Feb 2014 09:52 PM
Idk. You would have to put a mod system in though.. Doesn't have to be 100% proof but roblox likes it if you stop kids from hearing swear words.
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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
28 Feb 2014 10:13 PM
Google translate has something like this. Sound assets from anywhere but ROBLOX will not be played.
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RnadomLolMan is not online. RnadomLolMan
Joined: 11 Nov 2011
Total Posts: 82
28 Feb 2014 10:15 PM
It wouldn't be possible to implement it into Roblox. Especially since Roblox doesn't like being connected to anything but the game.
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
28 Feb 2014 10:52 PM
I would use the HTTP serivce to connect to the website, the sounds would be played from the website, as well as be recieved from it. The HTTP service thing is to tell who is in your server so the website knows who's sound to play.
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dogwarrior24 is not online. dogwarrior24
Joined: 10 Nov 2010
Total Posts: 1401
28 Feb 2014 11:30 PM
I dbout it.
Theres a limit of 500 requests/min for httpservice.
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
28 Feb 2014 11:41 PM
Can't have a moderation system unless there's an audio log that's saved to a server that a mod could check out while they're in it. Highly inefficient, though.

I would just record myself saying the Safechat messages, and then make it play that sound whenever somebody says a Safechat thing.
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CoolioTree is not online. CoolioTree
Joined: 26 Dec 2012
Total Posts: 2509
28 Feb 2014 11:42 PM
Oh, forgot about HttpService. Sorry.
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OneTrueGodTheHolyCow is not online. OneTrueGodTheHolyCow
Joined: 24 Oct 2013
Total Posts: 9350
01 Mar 2014 04:05 AM
Not going to happen. You can't play sounds that aren't from ROBLOX. Also, how are you gonna access their mic? They will have to go to another site? Not worth it, groups of friends already have skype etc.

AW MAN THIS ISN'T WHERE I PARKED MY CAR
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
01 Mar 2014 12:35 PM
@OneTrueGod

Did you even go to that link at all? It's a no-plugin RTC client.

@Every other skeptic:
Here's how it would work:

1) HTTP service would send info of your server and the people in it to the website
2) You would be prompted to go onto the website if you wanted to use voice chat
3) You would type in your username
4) Using information from the HTTP service, you would be put into a 'chat room' with other players in your game who also went to the voice chat website
5) Every time you talked, your voice would be played through to the other players in the room. Same with other players
6) ???
7) Profit

9) Perhaps proximity chat as well? The farther away you are, the quieter your voice would be.

This would be applicable in environments where communication is important, but when I originally had this idea I thought of games like Darkness, or Apoc, and how it would be useful. The in intention wasn't for communication with friends, it was for communication with people you don't know.
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
01 Mar 2014 12:36 PM
EDIT: 3) You would go to the website, and type in your username or something.
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
01 Mar 2014 12:48 PM
As for moderation, I would probably add a mute button for anyone being offensive, and a report button. Since recording raw audio would take up a lot of space, I would do something like being reported by 5 different people results in an IP ban from the website. Of course people could abuse this, but I'll have to trust that 5 people wont get together and go on a banning spree.
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oplmn1 is not online. oplmn1
Joined: 25 Nov 2010
Total Posts: 994
04 Mar 2014 05:26 PM
You could start recording it after 2 or 3 reports.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
04 Mar 2014 05:43 PM
So people have to go to a website each time they play your game? I don't think you'd get many people to do that. In addition, you wouldn't need HTTP service if you were just going to play the chat back to people in the chat room.
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kingmatt2 is not online. kingmatt2
Joined: 20 Aug 2011
Total Posts: 6494
04 Mar 2014 05:51 PM
Thats what I was thinking. And if you plan to use HTTP service. How are you going to get the mic?
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k9rosie is not online. k9rosie
Joined: 05 Jul 2008
Total Posts: 14339
04 Mar 2014 08:23 PM
WebRTC uses peer-to-peer socket connections in the first place. It doesn't take use HTTP.
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