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Re: Realized something about Universes

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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
04 Mar 2014 03:34 PM
That if you want to update something like GUI or anything else that exists to serve the same purpose in every place, then you have to open every place in studio and update it one at a time. Which really sucks and is extremely inefficient.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
04 Mar 2014 03:36 PM
Couldn't you just save the GUI's specifications in the data store, and then have the server build GUIs from that before distributing them to the players?
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
04 Mar 2014 03:36 PM
You can always load the script from the website.
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Decompiler is not online. Decompiler
Joined: 30 Aug 2012
Total Posts: 1453
04 Mar 2014 03:38 PM
This is only a guess, I haven't messed around with Universes yet and I haven't even used data stores yet. I presume that data stores work with universes?

If so, I guess you could get all places in the universe to go into the datastore and pick up instructions on how to make the GUI look. Not sure if this would work, but if it might then give it a go.
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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
04 Mar 2014 03:44 PM
@decompiler

This could work, and it also could with scripts using loadstring, but that's still really gross. :c

You would also have to do this for EVERY. SINGLE. THING. that should be the same in every place. Which, if you are making a decently sized game, will probably be at least 100 things.

This also means that it would be very easy to exceed the 63k byte limit on values in DataStore, so you would have to make a bunch of different tables, and yeah... Extremely inefficient and awful all the same, because for the most part you would be making these things first, and then you would have to put them in table form later.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
04 Mar 2014 03:49 PM
Suggest it on RbxDev if you think that using DataStores/loadstring is ugly. Don't let it being ugly hold you back though -- I can't count on my hands the number of projects I've dropped because there was no pretty, clean way to develop one or more things, even though there really wasn't a need to.
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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
04 Mar 2014 03:51 PM
@echo
I don't have access to RbxDev. :/
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fireblade2 is not online. fireblade2
Joined: 18 Nov 2007
Total Posts: 4666
04 Mar 2014 03:52 PM
I usually insert from my models with insertservice; then if I have something to tweak, I only have to update the model and wait for new servers.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
04 Mar 2014 03:57 PM
@200: Why not ask someone from RbxDev then? Not *all* scripters are insociable animals.
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200AB is not online. 200AB
Joined: 24 Aug 2010
Total Posts: 1604
04 Mar 2014 04:05 PM
@fire
Oh... forgot about that. :P
That'll work.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
04 Mar 2014 04:33 PM
InsertService

Models
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