|
| 03 Mar 2014 03:54 PM |
omgggggggggggggg
Workspace.ChildAdded:connect(function(child) wait() then child.Torso:Anchored = true end)
what is the problem D; |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
Ultraw
|
  |
| Joined: 20 Nov 2010 |
| Total Posts: 6575 |
|
| |
|
|
| 03 Mar 2014 04:03 PM |
Accomplishes same thing;
game.Players.PlayerAdded:connect(function(p) wait(0.1) p.Character.Torso.Anchored = true end)
It probably retired when something that WASN't a player was added. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 03 Mar 2014 04:15 PM |
| use the character added function |
|
|
| Report Abuse |
|
|
|
| 03 Mar 2014 04:16 PM |
It works thx for the help :D
~ SUIT UP! ~ |
|
|
| Report Abuse |
|
|
| |
|
vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
| |
|
|
| 03 Mar 2014 04:26 PM |
| Auto correct, it was supposed to be errored lol... |
|
|
| Report Abuse |
|
|