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| 03 Mar 2014 01:41 AM |
CFrame.lookVector seems to be very VERY complicated for what I am trying to do. I am trying to make a part move towards a certain direction, so lets say it's facing rotation 0,0,0 so that means it will move -Z axis. 0,0,-180 rotation means it will move +Z axis. So on and so fourth... but I don't want it to be direct (ex the rotation HAS to be 0,0,0, and has to be 90,0,0...). |
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