Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 03 Mar 2014 12:16 AM |
Loljk
I apologize for the delay. With the devs gone and the work piled on for power hour, our devs have gone through a lot to come to what we have now. Devs abandoning us is no excuse however as a promise is a promise.
We have failed to deliver on Saturday and Sunday as we believed we would. To make it up, we'll be running the Battle Network showcase from Monday at 1:00 or 3:00PM PST all the way to Wednesday. At the moment I type this, we are prepared to launch. After three days of straight powering through, we've made up for all the work of our missed devs. We will not launch it until tomorrow due us wanting to make it look a lot nicer and having a better date to release it to you guys.
Stay tuned, it's here. Proof of concept, here we come.
http://youtu.be/0xzMCt_cHRE |
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Vaporized
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| Joined: 05 Apr 2010 |
| Total Posts: 17608 |
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| 03 Mar 2014 12:17 AM |
| Hahahahahahaaahhhaaaahhhhhhaaaahhhhhhhhaaaahahaaaa |
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Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 03 Mar 2014 12:18 AM |
| I mean, unless you guys REALLY want to try it out in the middle of the night |
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| 03 Mar 2014 12:19 AM |
| yes, i want to try it out bcuz i have nothing else to do |
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| 03 Mar 2014 12:21 AM |
| Sleep is an illusion, lay it at me. |
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| 03 Mar 2014 12:22 AM |
| Yes please, I'd love to try it. |
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| 03 Mar 2014 12:41 AM |
| SHHHHHHHHHHhhhhhhhhhhhhhhhh Don't tell neo, But I am going to open it for an hour or so, till I goto bed. SHHHHHhhhhhhhhhh. remember, EVERYTHING you see is subject to change, and most of it will, we are working on some GUI changes and stuff, also, everything will be reset on the server before the war. BUT DON'T TELL NEO. |
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| 03 Mar 2014 12:42 AM |
"SHH BUT DONT TELL NEO"
*Posts on his thread* |
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| 03 Mar 2014 12:45 AM |
all that hype...
for this
a gui with a teleport script and a few generic bases
kill me now
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| 03 Mar 2014 12:47 AM |
| There is a lot more to it, we are not done though. |
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| 03 Mar 2014 12:49 AM |
| Well I got my ass handed to me by BenBonez. |
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 03 Mar 2014 12:53 AM |
Looks like I was wrong.
gg.
But I'm still skeptical at a large scale application. |
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| 03 Mar 2014 12:55 AM |
| we are only 25% done with the whole project, but we wanted to show you guys what we are doing, to help those who are on the edge. You will see what we really have tomorrow, it isn't a LOT from what we have right now, but still. |
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 03 Mar 2014 01:00 AM |
Hmm, I was right though that you guys couldn't configure it to the clan's natural base it seems.
So it won't be as innovative as originally planned. |
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| 03 Mar 2014 01:01 AM |
| WHAT I MISSED IT agsfjsjtsf |
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| 03 Mar 2014 08:18 AM |
| We are going to configure it to the clan's natural bases, the thing is, there will be Tiles inbetween each base, that clans can fight for and claim, you can only teleport to tiles and bases you own, that includes bases that you claim or not.We are doing both, bases and tiles in the same network. |
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Bardoh
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| Joined: 12 Nov 2013 |
| Total Posts: 15071 |
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| 03 Mar 2014 08:22 AM |
Ok
Fryber11 the saltminer; #bardoh10k2014 |
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| 03 Mar 2014 08:28 AM |
Good to know.
The Pepsi Scientist |
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| 03 Mar 2014 10:13 AM |
| I think we would be better trying it out at the date proposed by Neo. After all, we want this to work smoothly. |
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| 03 Mar 2014 10:16 AM |
That actually looks great.
Good work! |
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Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 03 Mar 2014 04:07 PM |
| Do note that I have not created a brand concept nor have done any finalized interface design beyond fillers. The scheme of things will look much nicer and we'll add all the fun stuff, but this is *A PROOF OF CONCEPT* that Battle Network could work. |
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| 03 Mar 2014 04:08 PM |
I WAS LIKE
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
but ok
-Siggy- |
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