Dennoid
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| Joined: 21 Jun 2011 |
| Total Posts: 167 |
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| 20 Feb 2014 03:17 PM |
| Hello, I am getting viruses in my place, they are called Part-to-Part Strong Joints, I just used one free model and now it is like a pandemic, infecting every last brick in my place, I tried using anti-virus and anti-lag scripts but they are still there! Please help! |
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| 20 Feb 2014 03:44 PM |
| Solution: don't use free models |
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Dennoid
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| Joined: 21 Jun 2011 |
| Total Posts: 167 |
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| 20 Feb 2014 03:58 PM |
| I am looking for the solution at this point in time.. |
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lagio5
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| Joined: 13 Mar 2010 |
| Total Posts: 5640 |
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| 20 Feb 2014 04:11 PM |
| Solution: Don't use free models. |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 20 Feb 2014 04:15 PM |
Solution: Don't use free models. Solution2: Delete the place. |
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Dennoid
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| Joined: 21 Jun 2011 |
| Total Posts: 167 |
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| 20 Feb 2014 04:23 PM |
| I have already progressed deeply in my place, and there has to be a script.. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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Dennoid
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| Joined: 21 Jun 2011 |
| Total Posts: 167 |
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| 20 Feb 2014 05:00 PM |
| I always build in edit mode |
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7y13rb
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| Joined: 28 May 2011 |
| Total Posts: 223 |
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| 20 Feb 2014 05:01 PM |
| just dont use free models...lol |
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Dennoid
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| Joined: 21 Jun 2011 |
| Total Posts: 167 |
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| 20 Feb 2014 05:03 PM |
| Then what is the point of it then? |
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| 20 Feb 2014 05:05 PM |
sigh,trollers... what is the Exact name of the thing that spreads? say it case sensitive and with "" around it and ill give u a script that should destroy it all |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 20 Feb 2014 05:09 PM |
| Part to part strong joints occur naturally If you don't want to to appear click the button that says "Joints" Or whatever in studio. Its next to the lock button. |
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| 20 Feb 2014 05:09 PM |
is it called "Part-to-Part Strong Joint"? if so this should work:
while wait() do thing = game:findFirstChild("Part-to-Part Strong Joint") if thing~=nil then thing:destroy() else --ignore end end |
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| 20 Feb 2014 05:10 PM |
oop,forgot to set a Boolean..
while wait() do thing = game:findFirstChild("Part-to-Part Strong Joint",true)--forgot the Boolean if thing~=nil then thing:destroy() else --ignore end end |
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| 20 Feb 2014 05:10 PM |
omg r u serious???? first find out what joints are then stop using free models |
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| 20 Feb 2014 05:40 PM |
| A joint is if two objects are placed together, like if you place a block directly on top of another block. They aren't a virus. |
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| 23 Feb 2014 09:14 AM |
Haters, no Lol half of you that said "Don`t use free models" use free models |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 23 Feb 2014 01:58 PM |
I dont use free models.. Like at all the last thing I opened toolbox for a was spawn.
Also do what I said.. |
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| 24 Feb 2014 07:34 PM |
Lolno, script don't work.
virus = game:getChildren()
probably misspelt 'get', idk if caps needed.
THEN if viruses.Name == "Part-to-Part StrongJoint" then --Really idc if I spelt the name wrong, fix it yourself. virus:Remove() --capitalized r, it still removes. 100% true and tested.
This removes everything with that name in workspace, not just the first one that the script finds.
Not the entire script, just edit the one that guy created.
Now, open up a new place, insert the infected virus model into your new blank game and open up everything. Every object inside every object. Open up the brick, see if there's any virus inside of it. Now delete all the suspicious stuff and publish as a model. then go back to your game and insert that. Uncheck the object collision and place it exactly where your infected model was, and delete your old one and keep your new model.
This is what you get for using other people's work. I only use things that are just for fun, like admin commands. other than that, don't use models from trolls, only use models made by merely or an admin or someone that's actually a builder, not a troll.
TL;DR, don't use freemodels unless made by a trusted guy. Ex. Merely |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 24 Feb 2014 07:36 PM |
while wait() do thing = game:findFirstChild("Part-to-Part Strong Joint",true)--forgot the Boolean if thing~=nil then thing:destroy() else break() end end
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