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Re: Darkness 2 map making guide

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loleris is online. loleris
Joined: 23 Feb 2009
Total Posts: 1610
21 Feb 2014 02:12 PM
So you want to make a map for Darkness 2?
Please don't send me a message saying you do XD.
Instead, send me the link to a place where I can review
a map and a free to take model of the map, if I want to
take it. This will help me a lot on filtering the entries.

If you are not to follow the rules I will describe here,
if you are not willing to make changes to the map on
my request, please consider NOT to build a map.
People dramatically failing to meet the criteria stated
below won't get feedback from me, so make sure you
understand everything written here. Feel free to ask
questions regarding SOMETHING THAT IS NOT already
written here :P.

Darkness 2 maps will always look like laboratories with
no contact to outside. Metal textures and dark colors are
very common.

The first Darkness 2 map is free to take (made by me):

http://www.roblox.com/The-Facility2-item?id=147123707

Examine the size, the corridor structure, the color
scheme of this map. Also, examine the MapData model
inside the map model. the MapData model must be inside
the main map model (one model which consists of everything
the map has). MapData model holds parts which tell the game
where to spawn players, where to spawn the beast, where to
add weapon drops and where to inform the beast of a harder
to notice place (HintParts). Do not rename the models inside
the MapData model.

I will highlight some small things
which make a difference in map design:
-Different colors of the ground, walls and the ceiling.
-Larger rooms have higher ceiling, while smaller rooms
(like passages, corridors) have lower ceiling.
-If you're using SurfaceGUIs, use only 0, 0, 0 black
colors. SurfaceGUIs are not affected by lighting.
-Use furniture of thicker parts - they help fill up
the environment while using less parts. Low detailed
but fun constructions are awesome.
-Do not refrain from adding studs or other connection
types to part surfaces - they create a better look.
Slow computers might not render part material textures,
but the connection textures will always be visible.

When you send me a link to your place with the Darkness 2
map entry, make sure you add a spawn location inside the map
and add this model to StarterGui:
http://www.roblox.com/Darkness-2-door-opener-item?id=146791713
You may use this GUI for opening doors with your character
in solo mode. Add it to your character's PlayerGui.
(In case the door opener has problems in solo mode, disable / enable
the scripts inside the door opener GUI)


Now the important stuff:
-All walls MUST be of 4 stud thickness. Dynamic lighting
works best with thicker parts. The Darkness 2 doors are
of 3 stud thickness, but you will have to wrap them around
a 4 stud wall. Just look at how I do it in the example map.
-Feel free to use ANYTHING form the example map. You can create
a map of completely identical design but a whole new map structure.
-Please don't add anything that might be related to how
the beast was created, or from where he escaped. If multiple
maps had different scenarios, it would look pretty lame.
-Don't add dead bleeding bodies. You can, for example, bring
the scariness with small lights in big rooms (example map -
light near the vent entrance. Very spooky)
-The dimensions of your map should be no smaller, about the
same dimensions as the example map.
-You may recolor Darkness 2 doors, but don't change the scripting.
Do not rename the objects inside doors. Only the door buttons
can't be recolored XD.
-The Darkness 2 WallLight models have a "FluorescentLampMaster"
script, a value "PowerDown" and a part called "LampEmitter".
These objects must be in one model. The parts which make up the
lamp can be changed in any way or removed, they only have to be
inside the same model where the main objects (the script, value
and emitter part) are. The emitter part is displaced from the
lamp's parts by about 2 studs - when the emitter is close to
these parts, the light becomes dim. Do NOT rename the main
objects or anything inside them.
-Do not create light sources without the structure WallLights
have - it allows the beast to disable them. The WallLight script,
the value and the emitter part must be inside every light emitters
model.
-When placing lights, go to the Lighting object in the Roblox
studio browser, set Brightness to 0, Ambient to about 20, 20, 20 RGB
and global shadows ON. Check if there are any places where you have to move
the emitter part in any of the lights - it might shine brighter after
a fix. There can be trails of light coming through a junction of two 4 stud
walls, flowing from another room with a light - DON'T PANIC. If it's pretty
dim and the walls are of 4 stud width for sure, just leave it that way.

If you have just read all of this, the next step is to take
the example map (if you haven't already) and analyse it's structure.
If you're really stuck, just write me a message about the problem.

I will remind you again, that I will not reply to you if you build
a Darkness 2 map while not following any of these rules. If you have
read the rules and understood all of this English text, then you
have nothing to worry about.

And if it's your first try at building a map and it will take you a
really long time... Let's hope it will be good enough :P
I want good maps for Darkness 2. What is a good map?
The example map. lol.

HAPPEH BUILDIN!

How did I build the example map? I built it in solo mode with these:
http://www.roblox.com/tools-item?id=146882158

After your first successful map for Darkness 2, you can simply use this
empty Darkness 2 map model to start from scratch:
http://www.roblox.com/Darkness-2-MAP-SET-item?id=146505362
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robloxsam940 is not online. robloxsam940
Joined: 08 Oct 2011
Total Posts: 15759
21 Feb 2014 02:12 PM
[ Content Deleted ]
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TheEmblaze is not online. TheEmblaze
Joined: 28 Jul 2013
Total Posts: 4432
21 Feb 2014 02:14 PM
go away!!

blaze it|ayy lmao
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loleris is online. loleris
Joined: 23 Feb 2009
Total Posts: 1610
21 Feb 2014 02:14 PM
ALSO
40-50 Weapon spawns
3-5 survivor spawns
2-3 beast spawns
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SuspiciousLookingAlt is not online. SuspiciousLookingAlt
Joined: 21 Nov 2013
Total Posts: 8919
21 Feb 2014 02:14 PM
Wrong section, buddy.
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Vyve is not online. Vyve
Joined: 13 Jun 2013
Total Posts: 15881
21 Feb 2014 02:15 PM
hi loleris!

Dear Math, please grow up and solve your own problems, I'm tired of solving them for you.
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IDontHaveAUse is not online. IDontHaveAUse
Joined: 20 Aug 2013
Total Posts: 7358
21 Feb 2014 02:20 PM
Can I make it a cave?
Or does it have to be a building.
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KatieR66 is not online. KatieR66
Joined: 13 Oct 2010
Total Posts: 2771
21 Feb 2014 02:21 PM
hi! how are you? good luck on the game.
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Vyve is not online. Vyve
Joined: 13 Jun 2013
Total Posts: 15881
21 Feb 2014 02:22 PM
kk

Dear Math, please grow up and solve your own problems, I'm tired of solving them for you.
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SirApplez is not online. SirApplez
Joined: 20 Jan 2014
Total Posts: 1883
21 Feb 2014 02:23 PM
ok

CAUTION: This forum box has sharp edges!
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senneiscool is not online. senneiscool
Joined: 26 Nov 2012
Total Posts: 11396
21 Feb 2014 02:23 PM
making maps is nothing for me u kebab fanboy!!! ):
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IDontHaveAUse is not online. IDontHaveAUse
Joined: 20 Aug 2013
Total Posts: 7358
21 Feb 2014 02:24 PM
Kebab = god.
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lolumadbroXD is not online. lolumadbroXD
Joined: 11 Dec 2011
Total Posts: 5645
21 Feb 2014 02:24 PM
how about you post in "building help"

I was going to make a siggy, but i gave up.
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senneiscool is not online. senneiscool
Joined: 26 Nov 2012
Total Posts: 11396
21 Feb 2014 02:25 PM
omg another kebab fanboy!
mabe its tasty but not as tasty as a drink named chocolate milk!!!
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IDontHaveAUse is not online. IDontHaveAUse
Joined: 20 Aug 2013
Total Posts: 7358
21 Feb 2014 02:25 PM
@senne

Lies.
Case closed.
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Interactivity is not online. Interactivity
Joined: 03 Dec 2011
Total Posts: 23738
21 Feb 2014 02:27 PM
k i might make one
k

get the shotgun, i'll handle this
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loleris is online. loleris
Joined: 23 Feb 2009
Total Posts: 1610
21 Feb 2014 02:29 PM
Sorry guys if I don't actually live in the forum and know exactly where goes what :D

FYI ROBLOX Talk has no context rules.
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SuspiciousLookingAlt is not online. SuspiciousLookingAlt
Joined: 21 Nov 2013
Total Posts: 8919
21 Feb 2014 02:32 PM
@lol
We know that, but there are still more appropriate places to post this.
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BlueKFC is not online. BlueKFC
Joined: 15 Sep 2013
Total Posts: 404
22 Feb 2014 02:30 AM
Imma make one with my friend today.
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iDrBlue is not online. iDrBlue
Joined: 29 Aug 2013
Total Posts: 4178
22 Feb 2014 05:13 AM
1st page :P
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Ulrond is not online. Ulrond
Joined: 23 Jun 2011
Total Posts: 11962
22 Feb 2014 06:55 AM
loleris, there are no instructions on weapon drops.
I assume we should just place some of those bricks (like in the example map) around places?
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RupeeMinish is not online. RupeeMinish
Joined: 15 Feb 2014
Total Posts: 2121
22 Feb 2014 06:56 AM
Wrong section, buddy [2]
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wilson2383 is not online. wilson2383
Joined: 28 Feb 2013
Total Posts: 56
22 Feb 2014 04:00 PM
TELL ME HOW TO MAKE A FORUM SOMEONE!!!!! (send it in a PM)
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spiciness is not online. spiciness
Joined: 02 Apr 2011
Total Posts: 4698
22 Feb 2014 05:49 PM
Ever heard of "I made that"?
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HeaIthyChoices is not online. HeaIthyChoices
Joined: 27 Aug 2013
Total Posts: 6479
22 Feb 2014 05:50 PM
no
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